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Tim Johnson

Medium Human, Guard, Lawful Good

Armor Class 16 (Chainshirt, Shield)
Hit Points 11 (2d8+2)
Speed: 29 ft

STR

14
( +2 )

DEX

14
( +2 )

CON

13
( +1 )

INT

10
( +0 )

WIS

10
( +0 )

CHA

11
( +0 )

Skills Investigation +2, Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Challenge Rating 1/2
Proficiency Bonus +2

Description

Tim Johnson was a green recruit in the Ashenport Town Guard. He was nervous on his first day as a guard when the attack came. Many fearsome and hideously mutated creatures swarmed into the town, nearly overwhelming the guard. He fought with every ounce of strength available to him but it looked like there was no hope. Just then, a group of mighty and valorant adventurers attacked the monsterous creatures, driving them back and killing each and every one of them, saving the guardsmen and the town of Ashenport. Tim has since been invited to accompany the group, and vows to aide them in their important quest to save Ashenport, and maybe the world.

Ideals

It is my duty as a guradsman protect those who can't protect themselves. My squadmates are my family and I would give my life to protect them.

Bonds

Ashenport

Flaws

Tim tends to be a little naive.


Loyalty Special Feature Veteran 1st Mate: Tim has served faithfully as a 1st mate and now gains proficiency in Vehicles (water). Additionally, he can shout encouragement to the crew and his party. he can use a bonus action to use the Help Action number of times equal to his proficiency bonus per long rest.

Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8+2) slashing damage
  Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d6+2) piercing damage


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