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Remallia Haventree in Dungeons & Dragons 5e

Remallia Haventree

Medium Elf, Alta Harpista, Any

Armor Class 12 (15 with mage armor)
Hit Points 66 (12d8+12)
Speed: 30 ft

STR

10
( +0 )

DEX

14
( +2 )

CON

13
( +1 )

INT

18
( +4 )

WIS

15
( +2 )

CHA

17
( +3 )

Saving Throws Int +8, Wis +6
Skills Arcana +8, Deception +7, History +8, Persuasion +7
Senses darkvision 60ft., Passive Perception 12
Languages Common, Draconic, Dwarvish, Elvish, Halfling
Challenge Rating 9
Proficiency Bonus +4

Spellcasting. Remallia is a 13th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): dancing lights, mage hand, mending, message, ray of frost
1st level (4 slots): alarm,* mage armor,* magic missile, shield*
2nd level (3 slots): arcane lock,* invisibility
3rd level (3 slots): counterspell,* dispel magic,* fireball
4th level (3 slots): banishment,* stoneskin*
5th level (2 slots): cone of cold, wall of force
6th level (1 slot): flesh to stone, globe of invulnerability*
7th level (1 slot): symbol,* teleport   *Abjuration spell of 1st level or higher


Special Equipment. Remallia has a figurine of wondrous power (silver raven).   Fey Ancestry. Remallia has advantage on saving throws against being charmed, and magic can't put her to sleep.   Arcane Ward. Remallia has a magical ward that has 30 hit points. Whenever she takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, Remallia takes any remaining damage. When Remallia casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.

Actions

Dagger. Melee Weapon Weapon Attack:+6, Range 5 ft, one target Hit: 4 (1d4+2) Piercing damage   Dagger (Thrown). Range Weapon Weapon Attack:+6, Range 20/60, one target Hit: 4 (1d4+2) Piercing damage


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