| A jagged spike of metal shoots from a hidden launcher. | |
| Perception | Stealth DC 19 | 
| Skills | Disable DC 16 Thievery to disable one of the four launchers or DC 12 Acrobatics to step over a trip line (this doesn’t disarm the trap, but avoids triggering it) | 
| STR +0 , DEX +0 , CON +0 , INT +0 , WIS +0 , CHA +0 | |
| AC | 16 | 
| Saving Throws | Fort +9, Ref +3, Will 0 | 
| HP | 16 - Immunities critical hits, object immunities, precision damage - Resistances Hardness 3 | 
| Ranged | spike +11 (range 20 feet), Damage piercing | 
| Special Abilities | Spike  Trigger A creature crosses one of the trip lines; Effect A spike launches along the trip line’s path against 
the triggering creature, making a ranged Strike. |