Final wrap-up of the Cursing of the Well incident... Rewards... and next assignment!
With the source of the strange behavior identified, it's time to get at the root of the problem.
The party catches up with Amaric Duncanson and his merchant contact.
The party has arrived at Spirit Lake. Now they need to find out what's going on.
Having survived an evening in Feybridge Crossing, the party continues on their way toward Spirit Lake
The Party is asked to venture into the Lizard Fens to retrieve a message from a Lizardfolk chieftain.
Harley Dimplegrove the leprechaun has led the party to the gremlin cave - and left them there. They must now enter the dark cave, deal with its occupants, and hopefully find Farmer Jennings' missing tools.
Farmer Jennings has lost his tools, and needs help finding them.