The Second Artillery Brigade of the Lonely Delve
The Second Artillery Brigade is a critical component of the The Lonely Delve's assault and defense forces. Beset on one side by tribes of Orcs, and on the other by the Hobgoblins of the Spearhead Peninsula ever since the The Great Strife, the Dwarves of the Lonely Delve have maintained a professionally trained standing army, and the Second Artillery has been a key component in that army for the past two thousand years.
Composition
Manpower
The Brigade, when fully constituted consists of 3333 Dwarves and Gnomes. (To the Dwarves, 3 is a number of power.) It consists of 125 Ballistae crews of 9, including officers, and 90 Catapult Crews of 11. A Staff Unit of 107 additional enlisted, officers and bomber specialists - plus the Master Captain - rounds out the contingent. Finally, a total of 1000 junior recruits, 100 sergeants and 11 officers are assigned to tend to the 650 draft animals used to haul materiel to the field.
Equipment
The Second Artillery Brigade makes use of two forms of launching devices:
Catapults
These devices consist of a bucket on the end of a long arm. The arm is drawn back and secured, the bucket loaded with bomb charges, and then the arm is released. Twisted rope tension is employed then rapidly swings the arm upward and forward, hurling the ammunition in a high arc for a distance of between 100 and 300 feet. Up to six charges can be loaded into each bucket for launch.These devices are arrayed behind the main Assault lines.
Ballistae
These devices are arrayed at regular intervals within the main Assault Lines; they are used against charging enemies within 100 feet of the lines. Resembling giant crossbows, these fire huge, spear-like projectiles that are tipped with Artillery bomb charges. Up to three charges can be affixed to a single projectile.
Vehicles
The Catapults and Ballistae employed by the Brigade are all carriage-mounted, meaning they can be towed into battle and into final firing positions. Special wheel locking devices devised by the Military Engineering Brigade are applied once the devices are in position.
In addition to the weapons themselves, ammunition carts are also towed into battle; these hold prepared ammunition charges. A single cart is typically compartmentalized to allow easy retrieval of each specific type of ammunition as desired. A single cart can hold up to 1200 charges - 200 of each type - when fully loaded.
The weapons and ammunition carts are towed by draft ponies that have been specially bred by the military forces for service in the armed forces of the Dwarven Lonely Delve.
In addition to the weapons themselves, ammunition carts are also towed into battle; these hold prepared ammunition charges. A single cart is typically compartmentalized to allow easy retrieval of each specific type of ammunition as desired. A single cart can hold up to 1200 charges - 200 of each type - when fully loaded.
The weapons and ammunition carts are towed by draft ponies that have been specially bred by the military forces for service in the armed forces of the Dwarven Lonely Delve.
Structure
Master Captain Sitwila Heavybraid heads the Brigade; she reports to Assaut General Tharhun Greybeard, who in turn reports to Master General of the Delve Brawdrid Hammerfury. She is the supreme commander of the armed forces of the Delve.
Reporting to Master Captain Heavybraid are 9 Catapult Captains-Major each of whom is responsible for 10 Catapult Units, 25 Ballista Captains-Major each responsible for 5 Ballista Units, and 11 Logistics Captains-Major each responsible for 4 Logistics Units. An Administrative and Reserve Officer Staff consisting of 68 Captains, 8 Senior Bombers, 12 Bombers, 32 Sergeants and 128 Recruit Couriers also report to the Master Captain.
Each Catapult Captain-Major has 10 Captain reports; each is responsible for a Weapon Fire Team consisting of 1 Senior Bomber, 4 Bombers, 1 Sergeant, and 4 Artillerists. Each Ballista Captain major has 5 Captain reports; each is responsible for a Weapon Fire Team consisting of 1 Senior Bomber, 2 Bombers, 1 Sergeant and 4 Artillerists. Each Logistics Captain-Major has 4 Captain Reports; each is responsible for 5 Care Teams consisting of 1 Sergeant and 4 Junior Recruits.
Reporting to Master Captain Heavybraid are 9 Catapult Captains-Major each of whom is responsible for 10 Catapult Units, 25 Ballista Captains-Major each responsible for 5 Ballista Units, and 11 Logistics Captains-Major each responsible for 4 Logistics Units. An Administrative and Reserve Officer Staff consisting of 68 Captains, 8 Senior Bombers, 12 Bombers, 32 Sergeants and 128 Recruit Couriers also report to the Master Captain.
Each Catapult Captain-Major has 10 Captain reports; each is responsible for a Weapon Fire Team consisting of 1 Senior Bomber, 4 Bombers, 1 Sergeant, and 4 Artillerists. Each Ballista Captain major has 5 Captain reports; each is responsible for a Weapon Fire Team consisting of 1 Senior Bomber, 2 Bombers, 1 Sergeant and 4 Artillerists. Each Logistics Captain-Major has 4 Captain Reports; each is responsible for 5 Care Teams consisting of 1 Sergeant and 4 Junior Recruits.
Tactics
Artillery tactics are simple and straightforward. As a large enemy forces assembles to ready a charge, the Catapults begin by firing acid, frost, and thunder charges to disrupt enemy formations. This presumes the enemy is within the 100' to 300' range. If the enemy attempts to regroup, tangle charges are fired, followed by fire and more acid.
Once a charge has begun, and as soon as the enemy reaches 100' distant, the ballistae begin to fire. These primarly make use of fire and thunder charges. Typically, the ballistae can fire three shots before an enemy closes if the charge is sustained.
Once hand-to-hand combat begins, the artillery crews all take part; they are generally armed with a short axe and a hammer.
Once a charge has begun, and as soon as the enemy reaches 100' distant, the ballistae begin to fire. These primarly make use of fire and thunder charges. Typically, the ballistae can fire three shots before an enemy closes if the charge is sustained.
Once hand-to-hand combat begins, the artillery crews all take part; they are generally armed with a short axe and a hammer.
Training
In between active engagements, Artillery Launch crews train constantly with non-explosive charges, perfecting their ability to zero in on targets anywhere within their weapon ranges. Rapid reload and fire exercises are stressed.
The Alchemists responsible for preparing the ammunition train continuously at their art, perfecting the ability to mass-produce ammunition for stockpiling.
The Alchemists responsible for preparing the ammunition train continuously at their art, perfecting the ability to mass-produce ammunition for stockpiling.
Logistics
The Brigade is self-sufficient; no external logistics support is needed. While the brigade is designed to take the fight to the enemy, the Dwarves have no desire to conquer vast areas of territory. As a result, the Brigade is never expected to be operating more than a few days journey from the Delve.History
The Brigade was first formed at some time during the Great Strife more than 2200 years ago. The Dwarves of the Lonely Delve were hard pressed at that time, and many military records were lost. In the 2200 intervening years, there are numerous instances when the Artillery was acknowledged as being responsible for breaking an enemy's will even before the actual engagement. In other battles, the pounding delivered by the artillery significantly reduced armies that vastly outnumbered the Axe and Hammer Dwarves ready to receive a charge.
The Brigade's service is summed up by simply saying that the Dwarves of the Lonely Delve have never lost an engagement when the Second Artillery Brigade was on the field.
The Brigade's service is summed up by simply saying that the Dwarves of the Lonely Delve have never lost an engagement when the Second Artillery Brigade was on the field.
Type
Artillery
Founding
during the Great Strive; exact date unknown
Dissolution
the Brigade has been continuously active since founding.
Overall training Level
Professional
Assumed Veterancy
Veteran
Weaponry
The Alchemists assigned to the various launch crews are responsible for preparation of five different types of armaments that can be launched toward an enemy at great range. These consist of the following:It is possible to load a catapult with multiple forms of ammunition at the same time. A particular favorite of the Brigade is to combine Fire and Acid charges, or Tangle and Acid charges.
Now I'm curious if the Alchemists have book of mistakes they pass around, "Delven Awards."
Lol. I assume that's a take on Darwin Awards. I may just use that in the future!
Laurels & Loot is a new, lightweight TTRPG rules system that hearkens back to the early days.
Yep, it certainly was and feel free to do so! :)