Character 15 - Human (Half-Orc) Champion Character in The World of Cartyrion | World Anvil

Character 15 - Human (Half-Orc) Champion

Life as a Half-Orc is difficult anywhere, but it is especially difficult in the great human cities. As you grew up in Endmere, the child of two half-orc parents, you realized that you and "your kind" were nothing more than second-class citizens, assumed to be ignorant and brutish no matter what your skills and abilities were. But you also came to believe there was a way to capitalize on that brutishness. You could gain respect, and even adulation. Sure, there was a high chance of a short lifespan, but it would be worth the risk. As soon as you were old enough, you decided to become a Gladiator and fight in the Great Arena of Endmere.

You learned quickly, though, that what you were really signing up for was just a form of slavery. You signed a contract in which you promised to live in the gladiatorial training camp... to train when you were told to train... eat when you were told to eat... rest when you were told to rest. You were paid a small amount of coin, but to your dismay, you were also billed for your room and board, and charged for any weapons or equipment you wore out or broke. When it was all taken into account, you were actually losing a few silver coins every week. You discovered that this was how the masters of the Arena games managed to keep their stables of gladiators well stocked: once you signed up, you could never afford to walk away. Technically, you could quit at any time, but your balance of owed coin was due immediately when you did, and debtor's prison was the result if you couldn't pay in full.

There were a few, though, that were able to escape the life. If you were successful, and if you put on a sufficiently impressive performance in the arena, with style and drama as well as strength and blood, then the people would love you. And if they loved you, they threw gifts at you from the arena seats - and sometimes they threw coins. These were yours to keep. Every few years, one or two top gladiators found they had amassed enough this way to effectively buy their freedom.

It took you seven years to achieve enough success and adulation in the arena to buy your way out. Your "flair" had been to fight as an Orc would fight; you mastered orcish weapons and flamboyantly displayed "orcish ferocity" to excite the crowds. By your count, you had killed over 200 others to win your freedom... 200 others whom you privately called "slaves of the Arena" who were just trying to do what you succeeded in doing. You were heartsick as you walked out of the arena carrying the weapons that made the crowds cheer as you brought them down on your opponents.

Your first stop after walking out of the Arena was the Temple of Praelius, the Humanar God of Battle, the god to whom you prayed for victories in the arena. Praelius was a god of glory, and as you thought about your life as a gladiator, you didn't really see much glory in it. There was no reason for the carnage of the arena other than entertainment. You came here to pray for guidance - how could earn true glory?

Praelius answered your prayers. You would become one of his Champions. Since your personal shame was having killed what you deemed to be slaves to their own poverty, your atonement would be a lifetime of freeing others from this plight. You would become a Liberator of Praelius, travel the world, and help all you met to live the life they wished to live in freedom.

You traveled south, into the Frontier Lands. These were lands of people that had already fled the structure and servitude of the great kingdoms to the east and the false freedoms of the Free Cities like Endmere. But you knew there would always be people seeking to control others - even in these lands. You would ensure that those willing to give up all they knew to seek freedom in the wilderness would find that freedom.

But you were still a half-orc. Orcs were a potential threat in parts of the Feywood, so you were looked upon with suspicion. You decided that you would be more effective as part of a group of adventurers, with others that people would trust more implicitly. So you headed to the place you knew was the best place to find fledgling adventurers in the Feywood - the Bugbear's Head Inn.

Pertinent Information


Race
Human
Heritage
Half-Orc
Background
Gladiator
Class
Champion (Liberator Cause)

Trained Skills
Acrobatics, Athletics, Deception, Intimidation, Performance, Religion, Gladiatorial Lore

Armor
Chain Mail
Melee Attacks
Fist, Greatsword, Orc Necksplitter, War Flail, Dagger
Ranged Attacks
Thrown Dagger (10')

Deity
Praelius (Humanar god of battle)
Children

The Code of a Liberator of Praelius

The First Tenet of a Champion
I shall never willingly perform an act that is anathema to my deity, lest I lose favor.
The Tenet of Selflessness
I shall never willingly cause harm to, nor by my inaction permit harm to be done to an innocent.
The Tenet of Freedom
Law is an artificial construct imposed to restrict freedom. I shall never willingly act purely out of a need to respect a law when another Tenet of my code demands inaction, nor shall I refrain from acting when another Tenet cries out for action.
The Tenet of Cause
Slavery in all its forms is an abomination. Whether it is enforced by physical chains, or economic realities, I shall strive to free the slave from their situation and permit them the exercise of their free will.

Physical Description

Humans’ physical characteristics are as varied as the world’s climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Because of the migrations of human society groups driven by the Great Strife 2200 years ago, almost any skin, hair, and eye colors can be found everywhere humans live. But as you are a half-orc, some additional orcish traits will manifest in your appearance. Your skin tone will take on a greenish hue (though there is still a wide range of skin tones possible). Your may well have canine teeth reminiscent of orcish "tusks", though they will not be as pronounced. And, while you may not have the full darkvision capabilities of your orcish ancestors, your eyes are better capable than those of humans in low light conditions. Your lifespan will also be somewhat shorter than that of non-hybrid humans. You reached physical adulthood around the age of 13, though mental maturity occurs a few years later. A typical half-orc can live to be around 70 years old.

Other Characteristics

As a Human...

You constantly strive to achieve greatness, either in your own right or on behalf of a cause, even while seeking to understand your purpose in the world. You will cherish your relationships with family and friends. Others, especially of other races, will respect your flexibility, your adaptability, and, in most cases, your open‑mindedness. They may distrust your intentions, fearing you seek only power or wealth. Until they get to know you, the won't be sure what to expect from you and are hesitant to assume your intentions.

As a Half-Orc...

Because some intolerant people see orcs as more akin to monsters than people, they sometimes hate and fear half-orcs simply due to their lineage. This commonly pushes half-orcs to the margins of society, where some find work in manual labor or as mercenaries, and others fall into crime or cruelty. In your case, life as a gladiator seemed to be a good choice. But many of your heritage who can’t stand the indignities heaped on them in human society find a home among their orc kin or trek into the wilderness to live in peace, apart from society’s judgment.

As a Former Gladiator...

The bloody games of the arena taught you the art of combat. But as soon as you attained sufficient fame (and coin) to make your escape from the life of near-slavery, you got out. But you brought with you your skill at drawing both blood and a crowd’s attention, hoping to put them to new use in service to your god.

As a Champion...

During combat encounters, you confront enemies in hand-to-hand combat while carefully positioning yourself to protect your allies. During social encounters, you are a voice of hope, striving to reach a peaceful solution that strengthens bonds and yields good results for all. While exploring, you overcome barriers both physical and spiritual, providing inspiration to your allies through your actions and—when your fellow adventurers ask for it, providing moral and ethical guidance. In between adventures, you spend much of your time in solemn prayer and contemplation, rigorous training, charity work, and fulfilling the tenets of your code, but that doesn’t mean there isn’t time to take up a craft or hobby.

You might believe there is always hope that good will triumph over evil, no matter how grim the odds. You know the ends don’t justify the means, since evil acts increase the power of evil. You have a strong sense of right and wrong, and grow frustrated when greed or shortsightedness breeds evil. Others probably, see you as a symbol of hope, especially in a time of great need. They may worry you secretly despise them for not living up to your impossible standard, or that you are unwilling to compromise when necessary. They are aware that you have sworn divine oaths of service they can trust you to keep.


Cover image: The Inn from the Bridge over Daphinia's Stream by RPGDinosaurBob (with Flowscape)

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