Disturbing Cries. At initiative all humanoids and beasts within 60 feet of the zombie that can hear must make a DC 11 Charisma saving throw. On a failed save, they roll their initiative with disadvantage. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. Undead Nature A Zombie Child does not require air, food, drink, or sleep.
Bite. Melee weapon attack: +3 to hit one creature. hit: 3 (1d4 + 1) piercing.
Children are not excempt from the machinations of necromancers, stitchers, and ghoulcallers. Undead children constantly cry out in high-pitched strangled moans or baby-like screams.
Ruins, villages, fields, forests