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Zombie Child

Small undead, neutral evil
Armor Class 11
Hit Points 10 (3d6) 3d6
Speed 20ft Climb: 10ft

STR
6 -2
DEX
12 +1
CON
10 0
INT
3 -4
WIS
4 -3
CHA
7 -2

Saving Throws Wis -1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 7
Languages Understands all languages it spoke in life, but cannot speak
Challenge 1/8 (25 XP)


Disturbing Cries. At initiative all humanoids and beasts within 60 feet of the zombie that can hear must make a DC 11 Charisma saving throw. On a failed save, they roll their initiative with disadvantage.   Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.   Undead Nature A Zombie Child does not require air, food, drink, or sleep.


Actions

Bite. Melee weapon attack: +3 to hit one creature. hit: 3 (1d4 + 1) piercing.


 

Children are not excempt from the machinations of necromancers, stitchers, and ghoulcallers. Undead children constantly cry out in high-pitched strangled moans or baby-like screams.

Ruins, villages, fields, forests



Created by

jthornberg.

Statblock Type

Monster / Creature

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