| Name | Leopold Schwartz |
| Handle | Dr. Pill |
| Role | Med-Tech, Tech |
| Role Ability | Medicine, Maker |
| Rank | 4,3 |
| Awareness Skills | BASE |
|---|---|
| Concentration (WILL) | 10 |
| Conceal/Reveal Object (INT) | - |
| Lip Reading (INT) | - |
| Perception (INT) | 10 |
| Tracking (INT) | - |
| Body Skills | BASE |
| Athletics (DEX) | 8 |
| Contortionist (DEX) | - |
| Dance (DEX) | - |
| Endurance (WILL) | - |
| Resist Torture/Drugs (WILL) | 14 |
| Stealth (DEX) | 8 |
| Control Skills | BASE |
| Drive Land Vehicle (REF) | - |
| Pilot Air Vehicle (REF) x2 | - |
| Pilot Sea Vehicle (REF) | - |
| Riding (REF) | - |
| Education Skills | BASE |
| Accounting (INT) | 10 |
| Animal Handling (INT) | - |
| Bureaucracy (INT) | 10 |
| Business (INT) | 10 |
| Composition (INT) | - |
| Criminology (INT) | - |
| Cryptography (INT) | - |
| Deduction (INT) | - |
| Education (INT) | 14 |
| Gamble (INT) | - |
| Education Skills | BASE |
|---|---|
| Language: Streetslang (INT) | 10 |
| Language:German (INT) | 12 |
| Language:English (INT) | 10 |
| Library Search (INT) | - |
| Local Expert: Your Home (INT) | 10 |
| Tactics (INT) | - |
| Wilderness Survival (INT) | - |
| Fighting Skills | BASE |
| Brawling (DEX) | 8 |
| Evasion (DEX) | 8 |
| Martial Arts (DEX) x2 | - |
| Melee Weapon (DEX) | - |
| Performance Skills | BASE |
| Acting (COOL) | - |
| Ranged Weapon Skills | BASE |
| Archery (REF) | - |
| Autofire (REF) x2 | 14 |
| Handgun (REF) | 14 |
| Heavy Weapons (REF) x2 | - |
| Shoulder Arms (REF) | 14 |
| Social Skills | BASE |
|---|---|
| Bribery (COOL) | - |
| Conversation (EMP) | 8 |
| Human Perception (EMP) | 8 |
| Interrogation (COOL) | - |
| Persuasion (COOL) | 6 |
| Personal Grooming (COOL) | - |
| Streetwise (COOL) | - |
| Trading (COOL) | - |
| Wardrobe & Style (COOL) | - |
| Technique Skills | BASE |
| Air Vehicle Tech (TECH) | - |
| Basic Tech (TECH) | - |
| Cybertech (TECH) | 14 |
| Demolitions (TECH) x2 | - |
| Electronics/Security Tech (TECH) x2 | - |
| First Aid (TECH) | 10 |
| Forgery (TECH) | - |
| Land Vehicle Tech (TECH) | - |
| Paint/Draw/Sculpt (TECH) | - |
| Paramedic (TECH) x2 | 14 |
| Photography/Film (TECH) | - |
| Pick Lock (TECH) | - |
| Pick Pocket (TECH) | - |
| Sea Vehicle Tech (TECH) | - |
| Weaponstech (TECH) | - |
| Humanity | 40 / 62 |
| Hitpoints | 50 / 50 |
| Death Save | 8 |
| Seriously Wounded Threshold | 25 |
| Critical Injuries |
| Name | Damage | Ammo | ROF | Notes |
|---|---|---|---|---|
| Assault Rifle | 5d6 | 150 | 1 | Autofire (4), Suppressive Fire |
| Heavy Pistol | 3d6 | 40 | 2 |
| Location | Type | SP | AP |
|---|---|---|---|
| Head | Light Armorjack | 11 | 0 |
| Body | Light Armorjack | 11 | 0 |
| Shield | None | 0 | 0 |
| Type | SP | AP | Cost | |
|---|---|---|---|---|
| Cyberaudio Suite | Data | HL |
|---|---|---|
| Cyberaudio Suite | installed | 6 |
| Neural Link | Data | HL |
|---|---|---|
| Interface Plugs | Connect with machines | 7 |
| Interface Plugs | Connect with machines (again) | 10 |
| Internal Cyberware | Data | HL |
|---|---|---|
| Muscle Graft and Bone Lace | +2 Body | 12 |
| Muscle Graft and Bone Lace | +2 Body | 8 |
| Radar/Sonar | Scans Terrain within 50 meters | 10 |
| Enhanced Antibodies | Double Body healed per day of rest | 3 |
| External Cyberware | Data | HL |
|---|---|---|
| Subdermal Armor | Head and body armor SP 11 | 8 |
| Borgware | Data | HL |
|---|---|---|
| Sensor Array | 5 more Cyberaudio Slots | 12 |
| Aliases | Dr. Pill |
| Improvement Points | 380 / 380 |
| Reputation | 0: None |
| Reputation events | |
| Role specific lifepath | Surgeon (Ripperdoc under the table) Secret Partner Work station at the hospital is clean, but often installing cyberware in secret is not done in house |
| Addictions | Synthcoke: 2 points and has -2 to the following skills Dance, Contortionist, Conversation, Human Perception, Persuasion, and Acting |
| Fashion | Generic Chic Trauma Team Coat, Urban Flash Goggles, Generic chic undershirt, pants, and shoes. |
| Gear | Mercurious Cyberchair- Move=5, hands free if used with interface plugs Spider Cyberchair-Move+5, Hands free with plugs, 4 cyberarm slots (Microwaldo 4x) Spider Cyberchair-Move+5, Hands free with plugs, 4 cyberarm slots (No cyberware) Medium Melee Weapon (Cane) 2x upgrade kits for spider cyberchair Light Armorjak x2 (4/11) (11/11) Assault Rifle Heavy Pistol Agent- +2 wardrobe & style, +2 Library search Anti-Smog Mask- immunity to the effects of toxic gasses, fumes, and all similar dangers that must be inhaled Carryall Medtech Bag- Medical Toolkit, needed to stabilize people Inflatable Bed & Sleep-bag Airhypo Techtool- Tool to work on machines and cyberware, needed to repair tech Kibble (x5)- Bagged food, tastes bad but works as rations Vampyrs, Scratchers, Slice 'n dice, Microwaldo |
| Ammo | 118 (Basic Rifle) 40 (Basic Heavy Pistol) 100 (Basic Shell) |
| Cash | 1085 |
| Housing | Cargo container |
| Rent | 1000 |
| Lifestyle | Fresh Food (1500) |
| Notes | Downtime: 29/30 Role point allocation Medtech Surgery: 2 Pharmaceuticals: 2 Craftable Medicine: Speedheal, Sedative Tech Field Expertise: 4 Invention: 3 Upgrade: 1 |