Agility | 0 |
Might | 4 |
Armor | 1 |
Other | 0 |
Fortitude | 3 |
Will | 3 |
Other | 0 |
Presence | 3 |
Will | 3 |
Other | 0 |
PHYSICAL | |||
SCORE | C | DICE | |
Agility | 0 | 0 | - |
Fortitude | 3 | 0 | 1d8 |
Might | 4 | 0 | 1d10 |
SOCIAL | |||
SCORE | C | DICE | |
Deception | 0 | 0 | - |
Presence | 3 | 0 | 1d8 |
Persuasion | 0 | 0 | - |
MENTAL | |||
SCORE | C | DICE | |
Learning | 4 | 0 | 1d10 |
Logic | 1 | 0 | 1d4 |
Perception | 4 | 0 | 1d10 |
Will | 3 | 0 | 1d8 |
SUPERNATURAL | |||
SCORE | C | DICE | |
Alteration | 0 | 0 | - |
Creation | 1 | 0 | 1d4 |
Energy | 0 | 0 | - |
Entropy | 0 | 0 | - |
Influence | 0 | 0 | - |
Movement | 0 | 0 | - |
Prescience | 0 | 0 | - |
Protection | 0 | 0 | - |
Name | Attribute | Target | Dice | |
Subdue (Immobile) | Might | Guard | 1d10 | |
Might vs Guard, lasts until resisted or fail x3 = 1 minute | ||||
Create Binding (Immobile) | Creation | Guard | 1d4 | |
Creation vs Toughness, lasts until resisted or fail x3 = 1 minute | ||||
Apply Paralytic (Stunned) | Might | Guard | 1d10 | |
Might vs Toughness, lasts until resister or fail x3 = 1 minute | ||||
Heal | Learning | Guard | 1d10 | |
Heal someone for 1d10 | ||||
Natural Cure (Regeneration) | Creation | Guard | 1d4 | |
Sustained : Heal 1d4 per turn on the start of Robins turn | ||||
Expunge (Restoration) | Creation | Guard | 1d4 | |
Cancel a bane of power level 1 or less |