| Agility | 0 |
| Might | 4 |
| Armor | 1 |
| Other | 0 |
| Fortitude | 3 |
| Will | 3 |
| Other | 0 |
| Presence | 3 |
| Will | 3 |
| Other | 0 |
| PHYSICAL | |||
| SCORE | C | DICE | |
| Agility | 0 | 0 | - |
| Fortitude | 3 | 0 | 1d8 |
| Might | 4 | 0 | 1d10 |
| SOCIAL | |||
| SCORE | C | DICE | |
| Deception | 0 | 0 | - |
| Presence | 3 | 0 | 1d8 |
| Persuasion | 0 | 0 | - |
| MENTAL | |||
| SCORE | C | DICE | |
| Learning | 4 | 0 | 1d10 |
| Logic | 1 | 0 | 1d4 |
| Perception | 4 | 0 | 1d10 |
| Will | 3 | 0 | 1d8 |
| SUPERNATURAL | |||
| SCORE | C | DICE | |
| Alteration | 0 | 0 | - |
| Creation | 1 | 0 | 1d4 |
| Energy | 0 | 0 | - |
| Entropy | 0 | 0 | - |
| Influence | 0 | 0 | - |
| Movement | 0 | 0 | - |
| Prescience | 0 | 0 | - |
| Protection | 0 | 0 | - |
| Name | Attribute | Target | Dice | |
| Subdue (Immobile) | Might | Guard | 1d10 | |
| Might vs Guard, lasts until resisted or fail x3 = 1 minute | ||||
| Create Binding (Immobile) | Creation | Guard | 1d4 | |
| Creation vs Toughness, lasts until resisted or fail x3 = 1 minute | ||||
| Apply Paralytic (Stunned) | Might | Guard | 1d10 | |
| Might vs Toughness, lasts until resister or fail x3 = 1 minute | ||||
| Heal | Learning | Guard | 1d10 | |
| Heal someone for 1d10 | ||||
| Natural Cure (Regeneration) | Creation | Guard | 1d4 | |
| Sustained : Heal 1d4 per turn on the start of Robins turn | ||||
| Expunge (Restoration) | Creation | Guard | 1d4 | |
| Cancel a bane of power level 1 or less | ||||