Armanov GPD-68 Light Machine Gun
Firearm
Common
Mods
Barrel
Sight
Gas Piston
Magazine
Foregrip
Stock
Accessories
Magazine Size: 90 (each D10 counts as one shot)
Cartridge: Rifle
Special Maneuvers
Aimed Shot - Fire one shot with +5 bonus to hit as an attack
Suppressive Fire - Fire double the shots of a normal burst but deal half damage because of wild spread, stops the target from using movement on its next turn
Set Up Emplacement - Reduces movement to 0 but gives advantage to hit on targets beyond the cover used, must be set up on half or full cover (Uses one action point or uses a bonus action)
Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload
Jamming: On a critical failure, roll a 1D12, if it lands on a 3 or less, the weapon is jammed and requires an action point/full action to clear the jam
Handling: 2-handed
The GPD-68 is a storied weapon, in service even longer than the D-74. It saw several wars and was widely distributed across Dunia as various countries over time obtained the weapon. The barrels of them have had to be replaced over time as the weapon has really begun to show its age. To extend the service life of the weapon, soldiers were instructed to fire in shorter bursts as the heat can warp the barrel.
Type |
Damage |
Damage |
Range |
Martial Ranged |
3d10 (Burst), 1d10 (Single Shot) |
Piercing |
200/400 |
Weight: 21lbs