Armanov GPD-68 Light Machine Gun
Firearm
Common
Mods
Barrel
Sight
Gas Piston
Magazine
Foregrip
Stock
Accessories
Magazine Size: 90 (each D10 counts as one shot)
Cartridge: Rifle
Special Maneuvers
Aimed Shot - Fire one shot with a +5 bonus to hit as an attack before moving on your turn
Controlled Burst - Fire two shots with a +2 bonus to hit as an attack
Single Target Suppression - Fire double the shots of a normal burst as an attack but deal half damage after mitigations because of wild spread, stops the target from using movement on its next turn. This maneuver can be performed once per turn.
Set Up Emplacement - Before moving on your turn, reduce movement to 0 but give advantage to hit on targets beyond the cover used as a bonus action, must be set up on half or full cover or while prone
Properties: Armor Piercing, Overheating - Firing more than 3 Full Bursts in a row will cause this weapon to overheat and be unable to fire for one turn
Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload
Jamming: On a critical failure, roll a 1D12, if it lands on a 3 or less, the weapon is jammed and requires an action point/full action to clear the jam
Handling: 2-handed
The GPD-68 is a storied weapon, in service even longer than the D-74. It saw several wars and was widely distributed across Dunia as various countries over time obtained the weapon. The barrels of them have had to be replaced over time as the weapon has really begun to show its age. To extend the service life of the weapon, soldiers were instructed to fire in shorter bursts as the heat can warp the barrel.
Type |
Damage |
Damage |
Range |
Martial Ranged |
3d10 (Full Burst), 2d10 (Controlled Burst), 1d10 (Single Shot) |
Piercing |
180/360 |
Weight: 21lbs