Name | Comma |
Handle | Silver |
Role | Lawman 4 /Solo 2 |
Role Ability | Backup |
Rank | 6 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 8 |
Conceal/Reveal Object (INT) | - |
Lip Reading (INT) | - |
Perception (INT) | 7 |
Tracking (INT) | - |
Body Skills | BASE |
Athletics (DEX) | 8 |
Contortionist (DEX) | - |
Dance (DEX) | - |
Endurance (WILL) | - |
Resist Torture/Drugs (WILL) | 12 |
Stealth (DEX) | 12 |
Control Skills | BASE |
Drive Land Vehicle (REF) | - |
Pilot Air Vehicle (REF) x2 | - |
Pilot Sea Vehicle (REF) | - |
Riding (REF) | - |
Education Skills | BASE |
Accounting (INT) | - |
Animal Handling (INT) | - |
Bureaucracy (INT) | - |
Business (INT) | - |
Composition (INT) | - |
Criminology (INT) | 9 |
Cryptography (INT) | - |
Deduction (INT) | - |
Education (INT) | 7 |
Gamble (INT) | - |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 7 |
Language: English (INT) | 9 |
Language (INT) | - |
Library Search (INT) | - |
Local Expert: Your Home (INT) | 7 |
Tactics (INT) | - |
Wilderness Survival (INT) | - |
Fighting Skills | BASE |
Brawling (DEX) | 12 |
Evasion (DEX) | 12 |
Martial Arts (DEX) x2 | 10 |
Melee Weapon (DEX) | 10 |
Performance Skills | BASE |
Acting (COOL) | - |
Ranged Weapon Skills | BASE |
Archery (REF) | - |
Autofire (REF) x2 | - |
Handgun (REF) | 13 |
Heavy Weapons (REF) x2 | - |
Shoulder Arms (REF) | 11 |
Social Skills | BASE |
---|---|
Bribery (COOL) | - |
Conversation (EMP) | 5 |
Human Perception (EMP) | 5 |
Interrogation (COOL) | - |
Persuasion (COOL) | 9 |
Personal Grooming (COOL) | - |
Streetwise (COOL) | - |
Trading (COOL) | - |
Wardrobe & Style (COOL) | - |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | - |
Basic Tech (TECH) | - |
Cybertech (TECH) | - |
Demolitions (TECH) x2 | - |
Electronics/Security Tech (TECH) x2 | 9 |
First Aid (TECH) | 7 |
Forgery (TECH) | - |
Land Vehicle Tech (TECH) | - |
Paint/Draw/Sculpt (TECH) | - |
Paramedic (TECH) x2 | - |
Photography/Film (TECH) | - |
Pick Lock (TECH) | 9 |
Pick Pocket (TECH) | - |
Sea Vehicle Tech (TECH) | - |
Weaponstech (TECH) | 9 |
Humanity | 46 / 70 |
Hitpoints | 45 / 45 |
Death Save | 7 |
Seriously Wounded Threshold | 23 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
AR | 5d6 | 1 | ||
Heavy Pistol | 4d6 | 1 | ||
Vamprys | 2d6 | 2 | ||
Pursuit Bouncer | 2d6 |
Location | Type | SP | AP |
---|---|---|---|
Head | Light Armorjack | 11 | 0 |
Body | Light Armorjack | 11 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost |
---|
Left Arm | Data | HL |
---|
Right Arm | Data | HL |
---|
Neural Link | Data | HL |
---|
Left Cyberleg | Data | HL |
---|
Right Cyberleg | Data | HL |
---|
Internal Cyberware | Data | HL |
---|---|---|
Vamprys | 14 |
External Cyberware | Data | HL |
---|---|---|
Hidden Holster | 7 | |
Subdermal Pocket | 3 |
Fashionware | Data | HL |
---|
Borgware | Data | HL |
---|
Aliases | |
Improvement Points | 360 / 60 |
Reputation | 1: Anyone who was there at the time knows. |
Reputation events | Maelstrom Assassination |
Role specific lifepath | Detective |
Addictions | |
Fashion | Leisurewear |
Gear | Leisurewear- Jacket , Bottoms , Mirrorshades, Top, Agent, x3 Vials of Poison |
Ammo | Basic VH Pistol Ammunition x30 Basic Rifle Ammunition x70 |
Cash | 6450 |
Housing | Cargo Container |
Rent | Free(Living with Mischief) |
Lifestyle | 600 |
Notes | Damage Deflection You have been trained to "roll with the punches," reducing damage done to you. • For 2 points, decrease the first damage you take this Round by 1. • For 4 points, decrease the first damage you take this Round by 2. • For 6 points, decrease the first damage you take this Round by 3. • For 8 points, decrease the first damage you take this Round by 4. • For 10 points, decrease the first damage you take this Round by 5. ▶ Fumble Recovery You have been trained to instantly recover from mishaps by taking your time with every shot. For 4 points, you ignore critical failures (1s) you roll while attacking. These rolls are still treated as 1, however. ▶ Initiative Reaction Your reflexes are trained to respond instantly, without thinking, at the start of a firefight. Each point adds a +1 to Initiative rolls made. ▶ Precision Attack You have been trained to precisely aim attacks, giving you greater accuracy. • For 3 points, you add a +1 to any Attacks made. • For 6 points, you add a +2 to any Attacks made. • For 9 points, you add a +3 to any Attacks made. Spot Weakness You have been trained to look for weak spots to damage even heavily armored targets. Each point adds a +1 to the damage (before armor) of your first successful Attack in a Round. ▶ Threat Detection You have enhanced situational awareness. Each point adds a +1 to any Perception Checks made |