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BACKGROUND
Name Comma
Handle Silver
Role Lawman 4 /Solo 2
Role Ability Backup
Rank 6
INT 5
REF 7
DEX 6
TECH 5
COOL 7
WILL 6
LUCK 5
MOVE 7
BODY 7
EMP 3 / 7
SKILLS
Awareness SkillsBASE
Concentration (WILL) 8
Conceal/Reveal Object (INT) -
Lip Reading (INT) -
Perception (INT) 7
Tracking (INT) -
Body SkillsBASE
Athletics (DEX) 8
Contortionist (DEX) -
Dance (DEX) -
Endurance (WILL) -
Resist Torture/Drugs (WILL) 12
Stealth (DEX) 12
Control SkillsBASE
Drive Land Vehicle (REF) -
Pilot Air Vehicle (REF) x2 -
Pilot Sea Vehicle (REF) -
Riding (REF) -
Education SkillsBASE
Accounting (INT) -
Animal Handling (INT) -
Bureaucracy (INT) -
Business (INT) -
Composition (INT) -
Criminology (INT) 9
Cryptography (INT) -
Deduction (INT) -
Education (INT) 7
Gamble (INT) -
Education SkillsBASE
Language: Streetslang (INT) 7
Language: English (INT) 9
Language (INT) -
Library Search (INT) -
Local Expert: Your Home (INT) 7
Tactics (INT) -
Wilderness Survival (INT) -
Fighting SkillsBASE
Brawling (DEX) 12
Evasion (DEX) 12
Martial Arts (DEX) x2 10
Melee Weapon (DEX) 10
Performance SkillsBASE
Acting (COOL) -
Ranged Weapon SkillsBASE
Archery (REF) -
Autofire (REF) x2 -
Handgun (REF) 13
Heavy Weapons (REF) x2 -
Shoulder Arms (REF) 11
Social SkillsBASE
Bribery (COOL) -
Conversation (EMP) 5
Human Perception (EMP) 5
Interrogation (COOL) -
Persuasion (COOL) 9
Personal Grooming (COOL) -
Streetwise (COOL) -
Trading (COOL) -
Wardrobe & Style (COOL) -
Technique SkillsBASE
Air Vehicle Tech (TECH) -
Basic Tech (TECH) -
Cybertech (TECH) -
Demolitions (TECH) x2 -
Electronics/Security Tech (TECH) x2 9
First Aid (TECH) 7
Forgery (TECH) -
Land Vehicle Tech (TECH) -
Paint/Draw/Sculpt (TECH) -
Paramedic (TECH) x2 -
Photography/Film (TECH) -
Pick Lock (TECH) 9
Pick Pocket (TECH) -
Sea Vehicle Tech (TECH) -
Weaponstech (TECH) 9
COMBAT
Humanity46 / 70
Hitpoints45 / 45
Death Save7
Seriously Wounded Threshold23
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
AR 5d6 1
Heavy Pistol 4d6 1
Vamprys 2d6 2
Pursuit Bouncer 2d6
ARMOR
Location Type SP AP
Head Light Armorjack 11 0
Body Light Armorjack 11 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
CYBERWARE (HL: 24)
Left Arm Data HL
Right Arm Data HL
Neural Link Data HL
Left Cyberleg Data HL
Right Cyberleg Data HL
Internal Cyberware Data HL
Vamprys 14
External Cyberware Data HL
Hidden Holster 7
Subdermal Pocket 3
Fashionware Data HL
Borgware Data HL
Aliases
Improvement Points 360 / 60
Reputation 1: Anyone who was there at the time knows.
Reputation events Maelstrom Assassination
Role specific lifepath Detective
Addictions
Fashion Leisurewear
Gear Leisurewear- Jacket , Bottoms ,
Mirrorshades, Top, Agent, x3 Vials of Poison
Ammo Basic VH Pistol Ammunition x30 Basic Rifle Ammunition x70
Cash 6450
Housing Cargo Container
Rent Free(Living with Mischief)
Lifestyle 600
Notes Damage Deflection
You have been trained to "roll with the punches," reducing damage done to you.
• For 2 points, decrease the first damage you take this Round by 1.
• For 4 points, decrease the first damage you take this Round by 2.
• For 6 points, decrease the first damage you take this Round by 3.
• For 8 points, decrease the first damage you take this Round by 4.
• For 10 points, decrease the first damage you take this Round by 5.
▶ Fumble Recovery
You have been trained to instantly recover from mishaps by taking your time with every
shot. For 4 points, you ignore critical failures (1s) you roll while attacking. These rolls are
still treated as 1, however.
▶ Initiative Reaction
Your reflexes are trained to respond instantly, without thinking, at the start of a firefight.
Each point adds a +1 to Initiative rolls made.
▶ Precision Attack
You have been trained to precisely aim attacks, giving you greater accuracy.
• For 3 points, you add a +1 to any Attacks made.
• For 6 points, you add a +2 to any Attacks made.
• For 9 points, you add a +3 to any Attacks made.
Spot Weakness
You have been trained to look for weak spots to damage even heavily armored targets.
Each point adds a +1 to the damage (before armor) of your first successful Attack in a
Round.
▶ Threat Detection
You have enhanced situational awareness. Each point adds a +1 to any Perception
Checks made
LIFEPATH
Cultural Origins
North American
Personality
Stable, Brouding
Clothing Style
Leisure
Never without
Piercings
Hairstyle
Long, Frosted Tips
Value Most
Honor
Feeling about people
Most valued person
A Parent
Most valued possession
A Book
Family Background
Family of famous detectives
Childhood Environment
The Street
Family Crisis
Family disappeared after I delved to far into a case
Tragic Love Affairs
Lover was killed on the Job
Life Goals
Become the Best Detective in NC
Friends
Enemies
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

Created by

Ukelele.

System

Cyberpunk RED

Statblock Type

Character Sheet

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