| Name | Comma |
| Handle | Silver |
| Role | Lawman 4 /Solo 2 |
| Role Ability | Backup |
| Rank | 6 |
| Awareness Skills | BASE |
|---|---|
| Concentration (WILL) | 8 |
| Conceal/Reveal Object (INT) | - |
| Lip Reading (INT) | - |
| Perception (INT) | 7 |
| Tracking (INT) | - |
| Body Skills | BASE |
| Athletics (DEX) | 8 |
| Contortionist (DEX) | - |
| Dance (DEX) | - |
| Endurance (WILL) | - |
| Resist Torture/Drugs (WILL) | 12 |
| Stealth (DEX) | 12 |
| Control Skills | BASE |
| Drive Land Vehicle (REF) | - |
| Pilot Air Vehicle (REF) x2 | - |
| Pilot Sea Vehicle (REF) | - |
| Riding (REF) | - |
| Education Skills | BASE |
| Accounting (INT) | - |
| Animal Handling (INT) | - |
| Bureaucracy (INT) | - |
| Business (INT) | - |
| Composition (INT) | - |
| Criminology (INT) | 9 |
| Cryptography (INT) | - |
| Deduction (INT) | - |
| Education (INT) | 7 |
| Gamble (INT) | - |
| Education Skills | BASE |
|---|---|
| Language: Streetslang (INT) | 7 |
| Language: English (INT) | 9 |
| Language (INT) | - |
| Library Search (INT) | - |
| Local Expert: Your Home (INT) | 7 |
| Tactics (INT) | - |
| Wilderness Survival (INT) | - |
| Fighting Skills | BASE |
| Brawling (DEX) | 12 |
| Evasion (DEX) | 12 |
| Martial Arts (DEX) x2 | 10 |
| Melee Weapon (DEX) | 10 |
| Performance Skills | BASE |
| Acting (COOL) | - |
| Ranged Weapon Skills | BASE |
| Archery (REF) | - |
| Autofire (REF) x2 | - |
| Handgun (REF) | 13 |
| Heavy Weapons (REF) x2 | - |
| Shoulder Arms (REF) | 11 |
| Social Skills | BASE |
|---|---|
| Bribery (COOL) | - |
| Conversation (EMP) | 5 |
| Human Perception (EMP) | 5 |
| Interrogation (COOL) | - |
| Persuasion (COOL) | 9 |
| Personal Grooming (COOL) | - |
| Streetwise (COOL) | - |
| Trading (COOL) | - |
| Wardrobe & Style (COOL) | - |
| Technique Skills | BASE |
| Air Vehicle Tech (TECH) | - |
| Basic Tech (TECH) | - |
| Cybertech (TECH) | - |
| Demolitions (TECH) x2 | - |
| Electronics/Security Tech (TECH) x2 | 9 |
| First Aid (TECH) | 7 |
| Forgery (TECH) | - |
| Land Vehicle Tech (TECH) | - |
| Paint/Draw/Sculpt (TECH) | - |
| Paramedic (TECH) x2 | - |
| Photography/Film (TECH) | - |
| Pick Lock (TECH) | 9 |
| Pick Pocket (TECH) | - |
| Sea Vehicle Tech (TECH) | - |
| Weaponstech (TECH) | 9 |
| Humanity | 46 / 64 |
| Hitpoints | 45 / 45 |
| Death Save | 7 |
| Seriously Wounded Threshold | 23 |
| Critical Injuries |
| Name | Damage | Ammo | ROF | Notes |
|---|---|---|---|---|
| AR | 5d6 | 1 | ||
| Heavy Pistol | 4d6 | 1 | ||
| Vamprys | 2d6 | 2 | ||
| Pursuit Bouncer | 2d6 |
| Location | Type | SP | AP |
|---|---|---|---|
| Head | Light Armorjack | 11 | 0 |
| Body | Light Armorjack | 11 | 0 |
| Shield | None | 0 | 0 |
| Type | SP | AP | Cost | |
|---|---|---|---|---|
| Left Arm | Data | HL |
|---|
| Right Arm | Data | HL |
|---|
| Neural Link | Data | HL |
|---|
| Left Cyberleg | Data | HL |
|---|
| Right Cyberleg | Data | HL |
|---|
| Internal Cyberware | Data | HL |
|---|---|---|
| Vamprys | 14 |
| External Cyberware | Data | HL |
|---|---|---|
| Hidden Holster | 7 | |
| Subdermal Pocket | 3 |
| Fashionware | Data | HL |
|---|
| Borgware | Data | HL |
|---|
| Aliases | |
| Improvement Points | 360 / 60 |
| Reputation | 1: Anyone who was there at the time knows. |
| Reputation events | Maelstrom Assassination |
| Role specific lifepath | Detective |
| Addictions | |
| Fashion | Leisurewear |
| Gear | Leisurewear- Jacket , Bottoms , Mirrorshades, Top, Agent, x3 Vials of Poison |
| Ammo | Basic VH Pistol Ammunition x30 Basic Rifle Ammunition x70 |
| Cash | 6450 |
| Housing | Cargo Container |
| Rent | Free(Living with Mischief) |
| Lifestyle | 600 |
| Notes | Damage Deflection You have been trained to "roll with the punches," reducing damage done to you. • For 2 points, decrease the first damage you take this Round by 1. • For 4 points, decrease the first damage you take this Round by 2. • For 6 points, decrease the first damage you take this Round by 3. • For 8 points, decrease the first damage you take this Round by 4. • For 10 points, decrease the first damage you take this Round by 5. ▶ Fumble Recovery You have been trained to instantly recover from mishaps by taking your time with every shot. For 4 points, you ignore critical failures (1s) you roll while attacking. These rolls are still treated as 1, however. ▶ Initiative Reaction Your reflexes are trained to respond instantly, without thinking, at the start of a firefight. Each point adds a +1 to Initiative rolls made. ▶ Precision Attack You have been trained to precisely aim attacks, giving you greater accuracy. • For 3 points, you add a +1 to any Attacks made. • For 6 points, you add a +2 to any Attacks made. • For 9 points, you add a +3 to any Attacks made. Spot Weakness You have been trained to look for weak spots to damage even heavily armored targets. Each point adds a +1 to the damage (before armor) of your first successful Attack in a Round. ▶ Threat Detection You have enhanced situational awareness. Each point adds a +1 to any Perception Checks made |