Name | Melissa Granger |
Handle | Marionette |
Role | Exec Fixer |
Role Ability | Teamwork 4 Operator 1 |
Rank | 5 |
Awareness Skills | BASE |
---|---|
Concentration (WILL) | 14 |
Conceal/Reveal Object (INT) | 8 |
Lip Reading (INT) | 8 |
Perception (INT) | 12 |
Tracking (INT) | 8 |
Body Skills | BASE |
Athletics (DEX) | 10 |
Contortionist (DEX) | 10 |
Dance (DEX) | 8 |
Endurance (WILL) | 8 |
Resist Torture/Drugs (WILL) | 12 |
Stealth (DEX) | 14 |
Control Skills | BASE |
Drive Land Vehicle (REF) | 8 |
Pilot Air Vehicle (REF) x2 | 8 |
Pilot Sea Vehicle (REF) | 8 |
Riding (REF) | 8 |
Education Skills | BASE |
Accounting (INT) | 8 |
Animal Handling (INT) | 8 |
Bureaucracy (INT) | 14 |
Business (INT) | 8 |
Composition (INT) | 8 |
Criminology (INT) | 8 |
Cryptography (INT) | 8 |
Deduction (INT) | 8 |
Education (INT) | 10 |
Gamble (INT) | 8 |
Education Skills | BASE |
---|---|
Language: Streetslang (INT) | 10 |
English (INT) | 12 |
Library Search (INT) | 8 |
Local Expert: Your Home (INT) | 10 |
Tactics (INT) | 12 |
Wilderness Survival (INT) | 8 |
Fighting Skills | BASE |
Brawling (DEX) | 10 |
Evasion (DEX) | 14 |
Martial Arts (DEX) x2 | 14 |
Melee Weapon (DEX) | 8 |
Performance Skills | BASE |
Acting (COOL) | 14 |
Ranged Weapon Skills | BASE |
Archery (REF) | 8 |
Autofire (REF) x2 | 8 |
Handgun (REF) | 8 |
Heavy Weapons (REF) x2 | 8 |
Shoulder Arms (REF) | 8 |
Social Skills | BASE |
---|---|
Bribery (COOL) | 10 |
Conversation (EMP) | 6 |
Human Perception (EMP) | 6 |
Interrogation (COOL) | 8 |
Persuasion (COOL) | 12 |
Personal Grooming (COOL) | 12 |
Streetwise (COOL) | 12 |
Trading (COOL) | 8 |
Wardrobe & Style (COOL) | 12 |
Technique Skills | BASE |
Air Vehicle Tech (TECH) | 4 |
Basic Tech (TECH) | 4 |
Cybertech (TECH) | 4 |
Demolitions (TECH) x2 | 4 |
Electronics/Security Tech (TECH) x2 | 4 |
First Aid (TECH) | 6 |
Forgery (TECH) | 4 |
Land Vehicle Tech (TECH) | 4 |
Paint/Draw/Sculpt (TECH) | 4 |
Paramedic (TECH) x2 | 4 |
Photography/Film (TECH) | 4 |
Pick Lock (TECH) | 4 |
Pick Pocket (TECH) | 4 |
Sea Vehicle Tech (TECH) | 4 |
Weaponstech (TECH) | 4 |
Humanity | 44 / 80 |
Hitpoints | 45 / 45 |
Death Save | 6 |
Seriously Wounded Threshold | 23 |
Critical Injuries |
Name | Damage | Ammo | ROF | Notes |
---|---|---|---|---|
Karate | 3d6 | 2 | ignores half armor |
Location | Type | SP | AP |
---|---|---|---|
Head | None | 0 | 0 |
Body | Light Armorjack | 11 | 0 |
Shield | None | 0 | 0 |
Type | SP | AP | Cost |
---|
Neural Link | Data | HL |
---|
Left Cyberleg | Data | HL |
---|
Right Cyberleg | Data | HL |
---|
Internal Cyberware | Data | HL |
---|---|---|
Toxin Binders | Adds +2 to Resist Torture/Drugs. | 2 |
Nasal Filters | User immune to effects of toxic gases, fumes, and similar dangers. | 2 |
Audio Vox | Voice synthesizer. Adds +2 to Acting and Play Instrument when singing | 2 |
Grafted Muscle and Bone Lace | Increases BODY by 2. The increase changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10. | 6 |
Enhanced Antibodies | After stabilization, user heals BODY x 2 for each day spent resting. | 2 |
Fashionware | Data | HL |
---|---|---|
Chemskin | Dyes and pigments infused into the skin to permanently change its hue. +2 to Personal Grooming if user also has Techhair. | |
Tech Hair | Color-light-emitting artificial hair. +2 to Personal Grooming if user also has Chemskin. | |
Shift Tacts | Color-changing lenses implanted into the eye | |
Light Tattoo | Subdermal patches store light and project colored tattoos under the skin. +2 to Wardrobe and Style if user has three or more tattoos. |
Aliases | |
Improvement Points | 10 / 70 |
Reputation | 1: Anyone who was there at the time knows. |
Reputation events | |
Role specific lifepath | |
Addictions | |
Fashion | Businesswear Tops Bottoms Jacket Footwear Asia Pop Tops Bottoms Footwear |
Gear | Light Armorjack Agent Radio Communicator Radio Scanner/Music Player 210 Synthcoke 21 Smash 3 Prime Time 3 Joytoy 3 Boost |
Ammo | |
Cash | 2000 |
Housing | Corporate Condo |
Rent | 1500 |
Lifestyle | Fresh Food |
Notes | NPC 1 Zant Grant Technician Stat roll 4 LP 6 HP 35/35 SP 11/11 |