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BACKGROUND
Name Melissa Granger
Handle Marionette
Role Exec Fixer
Role Ability Teamwork 4 Operator 1
Rank 5
INT 8
REF 8
DEX 8
TECH 4
COOL 8
WILL 8
LUCK 2
MOVE 4
BODY 6
EMP 4 / 8
SKILLS
Awareness SkillsBASE
Concentration (WILL) 14
Conceal/Reveal Object (INT) 8
Lip Reading (INT) 8
Perception (INT) 12
Tracking (INT) 8
Body SkillsBASE
Athletics (DEX) 10
Contortionist (DEX) 10
Dance (DEX) 8
Endurance (WILL) 8
Resist Torture/Drugs (WILL) 12
Stealth (DEX) 14
Control SkillsBASE
Drive Land Vehicle (REF) 8
Pilot Air Vehicle (REF) x2 8
Pilot Sea Vehicle (REF) 8
Riding (REF) 8
Education SkillsBASE
Accounting (INT) 8
Animal Handling (INT) 8
Bureaucracy (INT) 14
Business (INT) 8
Composition (INT) 8
Criminology (INT) 8
Cryptography (INT) 8
Deduction (INT) 8
Education (INT) 10
Gamble (INT) 8
Education SkillsBASE
Language: Streetslang (INT) 10
English (INT) 12
Library Search (INT) 8
Local Expert: Your Home (INT) 10
Tactics (INT) 12
Wilderness Survival (INT) 8
Fighting SkillsBASE
Brawling (DEX) 10
Evasion (DEX) 14
Martial Arts (DEX) x2 14
Melee Weapon (DEX) 8
Performance SkillsBASE
Acting (COOL) 14
Ranged Weapon SkillsBASE
Archery (REF) 8
Autofire (REF) x2 8
Handgun (REF) 8
Heavy Weapons (REF) x2 8
Shoulder Arms (REF) 8
Social SkillsBASE
Bribery (COOL) 10
Conversation (EMP) 6
Human Perception (EMP) 6
Interrogation (COOL) 8
Persuasion (COOL) 12
Personal Grooming (COOL) 12
Streetwise (COOL) 12
Trading (COOL) 8
Wardrobe & Style (COOL) 12
Technique SkillsBASE
Air Vehicle Tech (TECH) 4
Basic Tech (TECH) 4
Cybertech (TECH) 4
Demolitions (TECH) x2 4
Electronics/Security Tech (TECH) x2 4
First Aid (TECH) 6
Forgery (TECH) 4
Land Vehicle Tech (TECH) 4
Paint/Draw/Sculpt (TECH) 4
Paramedic (TECH) x2 4
Photography/Film (TECH) 4
Pick Lock (TECH) 4
Pick Pocket (TECH) 4
Sea Vehicle Tech (TECH) 4
Weaponstech (TECH) 4
COMBAT
Humanity44 / 80
Hitpoints45 / 45
Death Save6
Seriously Wounded Threshold23
Critical Injuries
WEAPONS
Name Damage Ammo ROF Notes
Karate 3d6 2 ignores half armor
ARMOR
Location Type SP AP
Head None 0 0
Body Light Armorjack 11 0
Shield None 0 0
CUSTOM ARMOR
Type SP AP Cost
CYBERWARE (HL: 36)
Neural Link Data HL
Left Cyberleg Data HL
Right Cyberleg Data HL
Internal Cyberware Data HL
Toxin Binders Adds +2 to Resist Torture/Drugs. 2
Nasal Filters User immune to effects of toxic gases, fumes, and similar dangers. 2
Audio Vox Voice synthesizer. Adds +2 to Acting and Play Instrument when singing 2
Grafted Muscle and Bone Lace Increases BODY by 2. The increase changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10. 6
Enhanced Antibodies After stabilization, user heals BODY x 2 for each day spent resting. 2
Fashionware Data HL
Chemskin Dyes and pigments infused into the skin to permanently change its hue. +2 to Personal Grooming if user also has Techhair.
Tech Hair Color-light-emitting artificial hair. +2 to Personal Grooming if user also has Chemskin.
Shift Tacts Color-changing lenses implanted into the eye
Light Tattoo Subdermal patches store light and project colored tattoos under the skin. +2 to Wardrobe and Style if user has three or more tattoos.
Aliases
Improvement Points 10 / 70
Reputation 1: Anyone who was there at the time knows.
Reputation events
Role specific lifepath
Addictions
Fashion Businesswear
Tops
Bottoms
Jacket
Footwear

Asia Pop
Tops
Bottoms
Footwear
Gear Light Armorjack
Agent
Radio Communicator
Radio Scanner/Music Player
210 Synthcoke
21 Smash
3 Prime Time
3 Joytoy
3 Boost
Ammo
Cash 2000
Housing Corporate Condo
Rent 1500
Lifestyle Fresh Food
Notes NPC 1
Zant Grant
Technician
Stat roll 4
LP 6
HP 35/35
SP 11/11
LIFEPATH
Cultural Origins
Personality
Clothing Style
Never without
Hairstyle
Value Most
Feeling about people
Most valued person
Most valued possession
Family Background
Childhood Environment
Family Crisis
Tragic Love Affairs
Life Goals
Friends
Enemies
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered trademark of CD Projekt Red S.A.
Cyberpunk RED Character Sheet v1.1, made by Tillerz - 2021-10-23

System

Cyberpunk RED

Statblock Type

Character Sheet

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