| Name | Melissa Granger |
| Handle | Marionette |
| Role | Exec Fixer |
| Role Ability | Teamwork 4 Operator 1 |
| Rank | 5 |
| Awareness Skills | BASE |
|---|---|
| Concentration (WILL) | 14 |
| Conceal/Reveal Object (INT) | 8 |
| Lip Reading (INT) | 8 |
| Perception (INT) | 12 |
| Tracking (INT) | 8 |
| Body Skills | BASE |
| Athletics (DEX) | 10 |
| Contortionist (DEX) | 10 |
| Dance (DEX) | 8 |
| Endurance (WILL) | 8 |
| Resist Torture/Drugs (WILL) | 12 |
| Stealth (DEX) | 14 |
| Control Skills | BASE |
| Drive Land Vehicle (REF) | 8 |
| Pilot Air Vehicle (REF) x2 | 8 |
| Pilot Sea Vehicle (REF) | 8 |
| Riding (REF) | 8 |
| Education Skills | BASE |
| Accounting (INT) | 8 |
| Animal Handling (INT) | 8 |
| Bureaucracy (INT) | 14 |
| Business (INT) | 8 |
| Composition (INT) | 8 |
| Criminology (INT) | 8 |
| Cryptography (INT) | 8 |
| Deduction (INT) | 8 |
| Education (INT) | 10 |
| Gamble (INT) | 8 |
| Education Skills | BASE |
|---|---|
| Language: Streetslang (INT) | 10 |
| English (INT) | 12 |
| Library Search (INT) | 8 |
| Local Expert: Your Home (INT) | 10 |
| Tactics (INT) | 12 |
| Wilderness Survival (INT) | 8 |
| Fighting Skills | BASE |
| Brawling (DEX) | 10 |
| Evasion (DEX) | 14 |
| Martial Arts (DEX) x2 | 14 |
| Melee Weapon (DEX) | 8 |
| Performance Skills | BASE |
| Acting (COOL) | 14 |
| Ranged Weapon Skills | BASE |
| Archery (REF) | 8 |
| Autofire (REF) x2 | 8 |
| Handgun (REF) | 8 |
| Heavy Weapons (REF) x2 | 8 |
| Shoulder Arms (REF) | 8 |
| Social Skills | BASE |
|---|---|
| Bribery (COOL) | 10 |
| Conversation (EMP) | 6 |
| Human Perception (EMP) | 6 |
| Interrogation (COOL) | 8 |
| Persuasion (COOL) | 12 |
| Personal Grooming (COOL) | 12 |
| Streetwise (COOL) | 12 |
| Trading (COOL) | 8 |
| Wardrobe & Style (COOL) | 12 |
| Technique Skills | BASE |
| Air Vehicle Tech (TECH) | 4 |
| Basic Tech (TECH) | 4 |
| Cybertech (TECH) | 4 |
| Demolitions (TECH) x2 | 4 |
| Electronics/Security Tech (TECH) x2 | 4 |
| First Aid (TECH) | 6 |
| Forgery (TECH) | 4 |
| Land Vehicle Tech (TECH) | 4 |
| Paint/Draw/Sculpt (TECH) | 4 |
| Paramedic (TECH) x2 | 4 |
| Photography/Film (TECH) | 4 |
| Pick Lock (TECH) | 4 |
| Pick Pocket (TECH) | 4 |
| Sea Vehicle Tech (TECH) | 4 |
| Weaponstech (TECH) | 4 |
| Humanity | 44 / 66 |
| Hitpoints | 45 / 45 |
| Death Save | 6 |
| Seriously Wounded Threshold | 23 |
| Critical Injuries |
| Name | Damage | Ammo | ROF | Notes |
|---|---|---|---|---|
| Karate | 3d6 | 2 | ignores half armor |
| Location | Type | SP | AP |
|---|---|---|---|
| Head | None | 0 | 0 |
| Body | Light Armorjack | 11 | 0 |
| Shield | None | 0 | 0 |
| Type | SP | AP | Cost | |
|---|---|---|---|---|
| Neural Link | Data | HL |
|---|
| Left Cyberleg | Data | HL |
|---|
| Right Cyberleg | Data | HL |
|---|
| Internal Cyberware | Data | HL |
|---|---|---|
| Toxin Binders | Adds +2 to Resist Torture/Drugs. | 2 |
| Nasal Filters | User immune to effects of toxic gases, fumes, and similar dangers. | 2 |
| Audio Vox | Voice synthesizer. Adds +2 to Acting and Play Instrument when singing | 2 |
| Grafted Muscle and Bone Lace | Increases BODY by 2. The increase changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10. | 6 |
| Enhanced Antibodies | After stabilization, user heals BODY x 2 for each day spent resting. | 2 |
| Fashionware | Data | HL |
|---|---|---|
| Chemskin | Dyes and pigments infused into the skin to permanently change its hue. +2 to Personal Grooming if user also has Techhair. | |
| Tech Hair | Color-light-emitting artificial hair. +2 to Personal Grooming if user also has Chemskin. | |
| Shift Tacts | Color-changing lenses implanted into the eye | |
| Light Tattoo | Subdermal patches store light and project colored tattoos under the skin. +2 to Wardrobe and Style if user has three or more tattoos. |
| Aliases | |
| Improvement Points | 10 / 70 |
| Reputation | 1: Anyone who was there at the time knows. |
| Reputation events | |
| Role specific lifepath | |
| Addictions | |
| Fashion | Businesswear Tops Bottoms Jacket Footwear Asia Pop Tops Bottoms Footwear |
| Gear | Light Armorjack Agent Radio Communicator Radio Scanner/Music Player 210 Synthcoke 21 Smash 3 Prime Time 3 Joytoy 3 Boost |
| Ammo | |
| Cash | 2000 |
| Housing | Corporate Condo |
| Rent | 1500 |
| Lifestyle | Fresh Food |
| Notes | NPC 1 Zant Grant Technician Stat roll 4 LP 6 HP 35/35 SP 11/11 |