Species | Vermin |
Subspecies | Beetle |
Size | Small |
Type | Magical Beast (Extraplanar) |
Hit Dice | 1d8+2 (6 hp) |
Speed | 30 ft. (6 squares) |
Abilities | Str 14, Dex 11, Con 15, Int 0, Wis 10, Cha 7 |
Special Qualities | Darkvision 60 ft., Resistance to acid, cold, and electricity 5, Spell resistance 6 |
Environment | Warm plains in a good aligned plane |
Organization | Cluster (2–5) or colony (6–11) |
Treasure | None |
Alignment | Always good (any) |
Advancement | 2–3 HD (Small) |
Level Adjustment | - |
Skills |
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- |
Feats |
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- |
Combat | |
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Initiative | +0 |
Armor Class (AC) | 16 (+1 size, +5 natural), touch 11, flat-footed 16 |
Base Attack | +0 |
Attack | Bite +2 melee (2d4+2) |
Full Attack | Bite +2 melee (2d4+2) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Smite Evil 1/day |
Saves | Fort +4, Ref +0, Will +0 |
Description |
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These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Giant fire beetles are about 2 feet long. |