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Giant Fire Beetle - CR: 1/3
SpeciesVermin
SubspeciesBeetle
SizeSmall
TypeMagical Beast (Extraplanar)
Hit Dice1d8+2 (6 hp)
Speed30 ft. (6 squares)
AbilitiesStr 14, Dex 11, Con 15, Int 0, Wis 10, Cha 7
Special QualitiesDarkvision 60 ft., Resistance to acid, cold, and electricity 5, Spell resistance 6
EnvironmentWarm plains in a good aligned plane
OrganizationCluster (2–5) or colony (6–11)
TreasureNone
AlignmentAlways good (any)
Advancement2–3 HD (Small)
Level Adjustment-
Skills
-
Feats
-
Combat
Initiative+0
Armor Class (AC)16 (+1 size, +5 natural), touch 11, flat-footed 16
Base Attack+0
AttackBite +2 melee (2d4+2)
Full AttackBite +2 melee (2d4+2)
Space/Reach5 ft./5 ft.
Special AttacksSmite Evil 1/day
SavesFort +4, Ref +0, Will +0
Description
These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Giant fire beetles are about 2 feet long.


Created by

GeneralOvertime.

Statblock Type

Monster

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