| Species | Vermin |
| Subspecies | Beetle |
| Size | Small |
| Type | Magical Beast (Extraplanar) |
| Hit Dice | 1d8+2 (6 hp) |
| Speed | 30 ft. (6 squares) |
| Abilities | Str 14, Dex 11, Con 15, Int 0, Wis 10, Cha 7 |
| Special Qualities | Darkvision 60 ft., Resistance to acid, cold, and electricity 5, Spell resistance 6 |
| Environment | Warm plains in a good aligned plane |
| Organization | Cluster (2–5) or colony (6–11) |
| Treasure | None |
| Alignment | Always good (any) |
| Advancement | 2–3 HD (Small) |
| Level Adjustment | - |
| Skills |
|---|
| - |
| Feats |
|---|
| - |
| Combat | |
|---|---|
| Initiative | +0 |
| Armor Class (AC) | 16 (+1 size, +5 natural), touch 11, flat-footed 16 |
| Base Attack | +0 |
| Attack | Bite +2 melee (2d4+2) |
| Full Attack | Bite +2 melee (2d4+2) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Smite Evil 1/day |
| Saves | Fort +4, Ref +0, Will +0 |
| Description |
|---|
| These luminous nocturnal insects are prized by miners and adventurers. They have two glands, one above each eye, that produce a red glow. The glands’ luminosity persists for 1d6 days after removal from the beetle, illuminating a roughly circular area with a 10-foot radius. Giant fire beetles are about 2 feet long. |