Steinhardts Guide
hit dice:
1d8
hit points at 1st level:
8 + your Constitution modifier
hit points at higher levels:
1d8 (or 5) + your Constitution modifier per jaeger level after 1st
armor proficiencies:
Light armor, medium armor
weapon proficiencies:
: Simple weapons, martial weapons
tools:
none
saving throws:
Dexterity, Intelligence
Skills: Choose two from Acrobatics, Arca
skills:
Choose two from Acrobatics, Arcana, Athletics,
History, Investigation, Medicine, Nature, Perception,
Religion, Sleight of Hand, Stealth, and Survival
starting equipment:
You start with the following equipment, in addition to
the equipment granted by your background:
Two martial weapons
(a) a pistol and pouch of 20 bullets or (b) any two
simple weapons
(a) scale mail or (b) leather armor
(a) a dungeoneer’s pack or (b) an explorer’s pack
spellcasting:
| Level | Proficiency Bonus | Focus Points | Momentum Die | Features |
| 1st |
2 |
1 |
— |
Flexible Combatant, Focus, Eldritch Hunter |
| 2nd |
2 |
2 |
1d6 |
Momentum, Fighting Style |
| 3rd |
2 |
2 |
1d6 |
Jaeger Chapter, Piercing Gaze |
| 4th |
2 |
2 |
1d6 |
Ability Score Improvement, Seasoned Survivor |
| 5th |
3 |
3 |
1d6 |
Extra Attack |
| 6th |
3 |
3 |
1d6 |
Hunter's Pursuit |
| 7th |
3 |
3 |
1d6 |
Jaeger Chapter feature |
| 8th |
3 |
3 |
1d6 |
Ability Score Improvement |
| 9th |
4 |
4 |
1d6 |
Evasion |
| 10th |
4 |
4 |
1d6 |
Ability Score Improvement |
| 11th |
4 |
4 |
1d8 |
Lethal Tempo |
| 12th |
4 |
4 |
1d8 |
Ability Score Improvement |
| 13th |
5 |
5 |
1d8 |
Relentless Pursuit |
| 14th |
5 |
5 |
1d8 |
Jaeger Chapter feature |
| 15th |
5 |
5 |
1d8 |
Inured to Madness |
| 16th |
5 |
5 |
1d8 |
Ability Score Improvement |
| 17th |
6 |
6 |
1d10 |
Jaeger Chapter feature |
| 18th |
6 |
6 |
1d10 |
Eternal Watch |
| 19th |
6 |
6 |
1d10 |
Ability Score Improvement |
| 20th |
6 |
6 |
1d10 |
Always Ready |
subclass options:
Absolute Chapter
Heretic Chapter
Marauder Chapter
Salvation Chapter
Sanguine Chapter