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Steinhardts Guide

Jaeger

hit dice: 1d8
hit points at 1st level: 8 + your Constitution modifier
hit points at higher levels: 1d8 (or 5) + your Constitution modifier per jaeger level after 1st
armor proficiencies: Light armor, medium armor
weapon proficiencies: : Simple weapons, martial weapons
tools: none
saving throws: Dexterity, Intelligence Skills: Choose two from Acrobatics, Arca
skills: Choose two from Acrobatics, Arcana, Athletics, History, Investigation, Medicine, Nature, Perception, Religion, Sleight of Hand, Stealth, and Survival
starting equipment:
You start with the following equipment, in addition to
the equipment granted by your background:
Two martial weapons
(a) a pistol and pouch of 20 bullets or (b) any two
simple weapons
(a) scale mail or (b) leather armor
(a) a dungeoneer’s pack or (b) an explorer’s pack
spellcasting:
LevelProficiency BonusFocus PointsMomentum DieFeatures
1st 2 1 Flexible Combatant, Focus, Eldritch Hunter
2nd 2 2 1d6 Momentum, Fighting Style
3rd 2 2 1d6 Jaeger Chapter, Piercing Gaze
4th 2 2 1d6 Ability Score Improvement, Seasoned Survivor
5th 3 3 1d6 Extra Attack
6th 3 3 1d6 Hunter's Pursuit
7th 3 3 1d6 Jaeger Chapter feature
8th 3 3 1d6 Ability Score Improvement
9th 4 4 1d6 Evasion
10th 4 4 1d6 Ability Score Improvement
11th 4 4 1d8 Lethal Tempo
12th 4 4 1d8 Ability Score Improvement
13th 5 5 1d8 Relentless Pursuit
14th 5 5 1d8 Jaeger Chapter feature
15th 5 5 1d8 Inured to Madness
16th 5 5 1d8 Ability Score Improvement
17th 6 6 1d10 Jaeger Chapter feature
18th 6 6 1d10 Eternal Watch
19th 6 6 1d10 Ability Score Improvement
20th 6 6 1d10 Always Ready
subclass options:
Absolute Chapter   Heretic Chapter   Marauder Chapter   Salvation Chapter   Sanguine Chapter

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