| +2 |
Str
Modifier
|
Strength
Score
|
14 |
---|---|---|---|---|
| +0 |
Dex
Modifier
|
Dexterity
Score
|
10 |
| +2 |
Con
Modifier
|
Constitution
Score
|
14 |
| +1 |
Int
Modifier
|
Intelligence
Score
|
12 |
| +1 |
Wis
Modifier
|
Wisdom
Score
|
12 |
| +3 |
Cha
Modifier
|
Charisma
Score
|
16 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
U | T | E | M | L |
---|---|---|---|---|
+2 |
Save | Total | Mod | Prof | Item | Prof. Bonus | |
---|---|---|---|---|---|---|
Fortitude (CON) | 7 | 2 | 5 | 0 | 4 | |
Reflex (DEX) | 3 | 0 | 3 | 0 | 2 | |
Will (WIS) | 6 | 1 | 5 | 0 | 4 |
U | T | E | M | L |
---|---|---|---|---|
+0 |
U | T | E | M | L |
---|---|---|---|---|
+0 |
Melee (Basic Hand Weapons) | Trained |
---|---|
Melee (Cavalry) | Trained |
Melee (Great Weapons) | Trained |
Ranged (Firearms) | Trained |
Cavalry Hammer (Mounted) | 1d20+5 | 2d8+2 | Bludgeoning |
---|---|---|---|
Cavalry Hammer (Dismounted) | 1d20+5 | 2d8+2 | Bludgeoning |
Arming Sword | 1d20+5 | 1d6+2 | Slashing or Piercing |
Total | Prof. Mod | Ability Mod | Item Mod | Armor Mod | ||
---|---|---|---|---|---|---|
+0 | Acrobatics (dex) | 0 | 0 | 0 | ||
+1 | Arcana (int) | 1 | 0 | |||
+2 | Athlethics (str) | 2 | 0 | 0 | ||
+1 | Crafting (int) | 1 | 0 | |||
+3 | Deception (cha) | 3 | 0 | |||
+6 | Diplomacy (cha) | 3 | 3 | 0 | ||
+6 | Intimidation (cha) | 3 | 3 | 0 | ||
+1 | Medicine (wis) | 1 | 0 | |||
+1 | Nature (wis) | 1 | 0 | |||
+4 | Occultism (int) | 3 | 1 | 0 | ||
+3 | Performance (cha) | 3 | 0 | |||
+4 | Religion (wis) | 3 | 1 | 0 | ||
+4 | Society (int) | 3 | 1 | 0 | ||
+0 | Stealth (dex) | 0 | 0 | 0 | ||
+1 | Survival (wis) | 1 | 0 | |||
+0 | Thievery (dex) | 0 | 0 | 0 |
Total | Key | Prof | |
---|---|---|---|
6 | 3 | 3 |
Total | Base | Key | Prof |
---|---|---|---|
16 | 10 | 3 | 3 |
Per Day | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Current |
Tier | Prayer Effects |
---|---|
Tier -1 | Prayer fails, roll Ire of the Gods |
Tier 0 | Prayer works as if Tier I but also roll Ire of the Gods. |
Tier I | +2 divine bonus to target's AC, and if the attack still hits, reduce the damage of it by 1/4. |
Tier II | +4 Divine Bonus to target's AC, and now reduce damage if attack still hits, by 1/3. |
Tier III | +6 Divine Bonus to target's AC, now reduce damage, if attack hits still, by 1/2. |
Save (Attribute) | Proficiency | Modifier | Roll |
---|---|---|---|
Power Save (Strength) | Untrained | +2 | 1d20+2 |
Logic Save (Intelligence) | Untrained | +1 | 1d20+1 |
Ego Save (Charisma) | Trained | +5 | 1d20+5 |
Skill | Attribute | Proficiency | Roll |
---|---|---|---|
Bribery | Charisma | Untrained | 1d20+3 |
Craft (Blacksmith) | Strength | Trained | 1d20+5 |
Intuition | Wisdom | Trained | 1d20+4 |
Prayer (Sir Kartheart) | Charisma | Trained | 1d20+6 |
Ride (Swine) | Dexterity | Trained | 1d20+3 |
Statblocks for your Feats and Ability.
Statblocks for your spells.