This lumbering trunk of a tree like creature has no real describable facial features baring two simple carved eye spots within which sit two glowing pieces of quartz that seem to act as its eyes. Its arms are melded nettle vines that are held to its trunk like body by some strange magick or esoteric science, and it walks upon part of what you can only imagine would have been the tree's root system, the roots now spiraled together to form two leg like appendages. The trunk like body itself has a thorny lattice, not unlike the stems and shoots of rose bushes, growing over it in a checkered weave like pattern, the thorny covering helping give it its name for what it does to anyone fool enough to touch it or engage it in melee. | |
Perception | 1d20+11 |
Languages | Whichever Language the rituals to craft them in were done, but cannot speak, and only understands words spoken by the one holding its control glyphstone |
Skills | Stealth: 1d20+10 |
STR +6 , DEX +1 , CON +5 , INT - , WIS +1 , CHA -3 | |
AC | 24 |
Saving Throws | Fort 1d20+13 , Ref 1d20+1 , Will 1d20+9 , Power Save (Strength): 1d20+14 , Logic Save (Intelligence): Immune, Ego Save (Charisma): 1d20-3 |
HP | 78 6d12+36 - Immunities Poison Damage, Psychic Damage, Charm Effects, any other mind altering ability or effect. - Weaknesses Weakness (4) Fire, -4 Penalty to saves against the Ablaze condition - Resistances Resist (5): Bludgeoning, Piercing, Cold, Thunder, Necrotic and Radiant damages |
Speed | 25 feet |
Melee | Melee, Slam: 1d20+16 to hit. 1d10+6 bludgeoning damage and 1d6 poison damage. |
Special Abilities | Hardened Body (4): Threshen's are made from moderately tough materials and have 4 points of natural armor.
Mindless: As a mere simple construct built and created with but one real set of directives, the creature is without a proper mind in the sapient sense. Though it can magically accept orders from its master or mistress that holds its control gem (a hunk of jade, etched with emerald dust) the creature cannot truly understand the spoken word. It is incapable of independent thought or function and as such it is immune to any effects, spells or abilities that would target its Intelligence score (force it to make an Logic Save). Such things simply have no effect upon this creature.
Resistant to Magick: As with most constructs, this creature has an inherent resistance to the arcane. It gets +2 to any Saving Throws against any spell/Prayer effects, abilities or otherwise.
Rooted Recovery 2d6 : Threshen are sentinels most commonly for the territory of a Forest Hag or other such creatures, such as a dryad conclave, or even for apostate covens whom see themselves as druids, old protectors of the woodlands. Regardless of the master, this creature is quite neutral and will only move or attack if bothered or if the parameters for such behavior set by its controller are met. Otherwise it will stay rooted to one spot appointed by its controller. Every round a Threshen does not move, it recovers wounds equal to a roll of its Rooted Recovery Dice.
Manna Sensitivity: Threshens have an inbuilt alarm system as most constructs do, to detect arcane activity. Theirs is automatic and accurate out to 30 feet from their physical form and grants them +4 to Perception out to 200 feet.
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Advancement/Alteration Options |