2ND TRANSMUTATION
Casting Time: Bonus action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range/Area: Self
Components: V
Duration: Concentration, up to 1 minute
Description: The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition.
Using a Higher-Level Spell Slot: The damage increases by 1d6 for each spell slot level above 2.
Available For: Paladin