Description
You disrupt enemy tech to cover your tracks or gain a tactical advantage. Select a single tech creature or tech item within 15 feet that you can detect. If your target is a tech creature, attempt a Computers check against the creature’s Fortitude DC. If your target is a tech item, attempt a Computers check against the item’s DC or the Reflex DC of the creature possessing the item if the item is being carried, held, or worn.
If you’re an expert in Computers, you can Sabotage a tech creature or tech item within 30 feet. If you’re a master, this range increases to 45 feet. If you’re legendary, this range increases to 60 feet.
Degrees of Performance
- Critical Success The target becomes glitching 1 for 1 minute.
- Success The target becomes glitching 1 for 2 rounds.
- Failure Your attempt fails and requires more persistent analysis. The target is immune to your Sabotage until the end of your next turn.
- Critical Failure Your attempt backfires. The target is immune to your Sabotage for 10 minutes.