ANCHORINGDARKNESSWITCHWARPERZONE
Action
1 Action
Description
You expose this reality to a realm of pure darkness filled with gibbering voices and otherworldly entities. The area of your quantum field functions as though it were an area of 2nd-rank darkness. Creatures that begin their turn in the area must succeed at a Will save against your class DC or become confused for 1 round. Creatures that critically succeed are then immune for 24 hours. If this darkness is successfully counteracted, the quantum field’s other effects remain.