Athens Aledrinker
Pronouns She || Her
Heritage
Wanderborne
Being part of a wanderborne community means you’ve lived as a nomad, forgoing a permanent home and experiencing a wide variety of cultures.   Nomadic Pack: Add a Nomadic Pack to your inventory. Once per session, you can spend a Hope to reach into this pack and pull out a mundane item that’s useful to your situation. Work with the GM to figure out what item you take out.
Elf
Elves are typically tall humanoids with pointed ears and acutely attuned senses.   Quick Reactions: Mark a Stress to gain advantage on a reaction roll.   Celestial Trance: During a rest, you can drop into a trance to choose an additional downtime move.
Level 1
Class Wizard, School of Knowledge
Domains Codex , Splendor
Attributes
AGI
0
Sprint
Leap
Maneuver
STR
+1
Lift
Smash
Grapple
FIN
-1
Control
Hide
Tinker
INS
0
Perceive
Sense
Navigate
PRE
0
Charm
Perform
Deceive
KNO   
+2
Recall
Analyze
Comprehend
Damage and Health
Evasion 10
Armor
Stress
Minor
Damage
7 Major
Damage
15 Severe
Damage
HP:
Wizard Hope
Hope
Hope FeatureNot This Time: Spend 3 Hope to force an adversary within Far range to reroll an attack or damage roll
Experience
Experience Score
Ugh... Whatever... 2
Outdoorswoman 2
Class Feature
Prestidigitation: You can perform harmless, subtle magical effects at will. For example, you can change an object’s color, create a smell, light a candle, cause a tiny object to float, illuminate a room, or repair a small object.   Strange Patterns: Choose a number between 1 and 12. When you roll that number on a Duality Die, gain a Hope or clear a Stress. You can change this number when you take a long rest.   Prepared: Take an additional domain card of your level or lower from a domain you have access to.   Adept: When you Utilize an Experience, you can mark a Stress instead of spending a Hope. If you do, double your Experience modifier for that roll.
Weapons
Proficiency
  Wepaon P/S Trait Range Dam. Dice Type Size
Hallowed Axe P Strength Melee d8+1 mag 1h
Round Shield S Strength Melee d6phy phy 1h
Feature: Protective: +1 to Armor Score
Armor
  Armor Base Thresholds Base Score
Chainmail 7 / 15 4
Gold
Handfuls:       Bags:       Chest:  
Inventory
Nomadic Pack
Domain Cards
Book of Tyfar 2
Level 1 Grimoire, Codex
Wild Flame: Make a Spellcast Roll against up to three adversaries within Melee range. Targets you succeed against take 2d6 magic damage and must mark a Stress as flames erupt from your hand.   Magic Hand: You conjure a magical hand with the same size and strength as your own within Far range.   Mysterious Mist: Make a Spellcast Roll (13) to cast a temporary thick fog that gathers in a stationary area within Very Close range. The fog heavily obscures this area and everything in it.
Book of Tyfar
Wildfire is caused by charcoal.   Magic Hand is made out of carved wood.   Mist is made out of smoke from wood.
Mending Touch 1
Level 1 Spell, Splendor
You lay your hands upon a creature and channel healing magic to close their wounds. When you can take a few minutes to focus on the target you’re helping, you can spend 2 Hope to clear a Hit Point or a Stress on them.   Once per long rest, when you spend this healing time learning something new about them or revealing something about yourself, you can clear 2 Hit Points or 2 Stress on them instead.
Mending Touch
Healing touch is chiropractic stretches.
Book of Ava 2
Level 1 Grimoire, Codex
Power Push: Make a Spellcast Roll against a target within Melee range. On a success, they’re knocked back to Far range and take d10+2 magic damage using your Proficiency.   Tava’s Armor: Spend a Hope to give a target you can touch a +1 bonus to their Armor Score until their next rest or you cast Tava’s Armor again.   Ice Spike: Make a Spellcast Roll (12) to summon a large ice spike within Far range. If you use it as a weapon, make the Spellcast Roll against the target’s Difficulty instead. On a success, deal d6 physical damage using your Proficiency.
Book of Ava
Power Push is just power push. Tava’s Armor is made out of magical ash powder from burned wood. Tava’s Armor again. Ice Spike is made out of a wood log.
Vault
Description
A rude hobbyist wizard trying to make it big out there to avoid a life as a lumberjack. Pale with wavy ginger hair, sapphire eyes, and freckles well spread like sesame seeds on a burger bun. Wearing a homemade black punk leather hood over well worn overalls.
This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at https://www.daggerheart.com. There are no previous modifications by others. - Character Sheet v1.00 made by Tillerz - Updated: 2025-05-25

Created by

Velocity_Addiction.

System

Daggerheart

Statblock Type

Character

Link/Embed