| Pronouns | She || Her |
|---|---|
| Heritage | Wanderborne
Being part of a wanderborne community means you’ve lived as a nomad, forgoing a permanent home and experiencing a wide variety of cultures.
Nomadic Pack: Add a Nomadic Pack to your inventory. Once per session, you can spend a Hope to reach into this pack and pull out a mundane item that’s useful to your situation. Work with the GM to figure out what item you take out.
Elf
Elves are typically tall humanoids with pointed ears and acutely attuned senses.
Quick Reactions: Mark a Stress to gain advantage on a reaction roll.
Celestial Trance: During a rest, you can drop into a trance to choose an additional downtime move.
|
| Level | 1 |
| Class | Wizard, School of Knowledge |
| Domains | Codex , Splendor |
| Evasion | 10 |
|---|---|
| Armor | |
| Stress |
| Minor Damage |
7 | Major Damage |
15 | Severe Damage |
|---|---|---|---|---|
| HP: | ||||
| Hope | |||
|---|---|---|---|
| Hope Feature | Not This Time: Spend 3 Hope to force an adversary within Far range to reroll an attack or damage roll | ||
| Experience | Score |
|---|---|
| Ugh... Whatever... | 2 |
| Outdoorswoman | 2 |
| Wepaon | P/S | Trait | Range | Dam. Dice | Type | Size | |
|---|---|---|---|---|---|---|---|
| Hallowed Axe | P | Strength | Melee | d8+1 | mag | 1h | |
| Round Shield | S | Strength | Melee | d6phy | phy | 1h | |
| Feature: Protective: +1 to Armor Score | |||||||
| Armor | Base Thresholds | Base Score | |
|---|---|---|---|
| Chainmail | 7 / 15 | 4 |