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Homebrew

Hunter CR: 3

Small to Medium humanoid, any alignment
Armor Class: 17 (Splint)
Hit Points: 58 hp ( 9d8+18 )
Speed: 30 ft

STR

16 +3

DEX

14 +2

CON

14 +2

INT

10 +0

WIS

11 +0

CHA

10 +0

Skills: Athletics +5, Perception +2
Languages: Any one language
Challenge Rating: 3
Proficiency Bonus: +2

Flexible Combatant. When the hunter draws or stows a weapon, it can draw or stow another weapon with the other hand. It can reload weapons with the loading, reload, or barrel properties without a free hand.

Additionally, if the hunter is carrying a one-handed melee weapon in one hand, and a one-handed ranged weapon in the other hand, it doesn’t have disadvantage on attack rolls with ranged weapons from being within 5 feetof a hostile creature.

Actions

Multiattack. The hunter makes two longsword attacks. If it has a firearm drawn, it can also make a firearm attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage, or 1d10+3 slashing damage if used with two hands.

Firearm.
Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 1d6+2 piercing damage.

Reactions

Dodge Step (3/Short Rest). If the hunter’s speed isn't 0, and it is targeted by an attack, it dodges in defense. It moves 5 feet, and makes a Dexterity saving throw with a DC equal to the attacker's attack roll’s total.

On a success, it evades completely and the attack misses. On a failure, it halves the attack's damage against itself if the attack hits. This movement doesn’t provoke opportunity attacks.


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