Homebrew
Flexible Combatant. When the hunter draws or stows a weapon, it can draw or stow another weapon with the other hand. It can reload weapons with the loading, reload, or barrel properties without a free hand.
Additionally, if the hunter is carrying a one-handed melee weapon in one hand, and a one-handed ranged weapon in the other hand, it doesn’t have disadvantage on attack rolls with ranged weapons from being within 5 feetof a hostile creature.
Multiattack. The hunter makes two longsword attacks. If it has a firearm drawn, it can also make a firearm attack.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+3 slashing damage, or 1d10+3 slashing damage if used with two hands.
Firearm. Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 1d6+2 piercing damage.
Dodge Step (3/Short Rest). If the hunter’s speed isn't 0, and it is targeted by an attack, it dodges in defense. It moves 5 feet, and makes a Dexterity saving throw with a DC equal to the attacker's attack roll’s total.
On a success, it evades completely and the attack misses. On a failure, it halves the attack's damage against itself if the attack hits. This movement doesn’t provoke opportunity attacks.
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