The Battlemage is a 5th level Wizard using Intelligence as its Spellcasting Ability. It has a Spell Attack of 1d20+6 and a Spell Save DC of 14. It knows the following spells:
| Spell Level | Spell | Attack/Saving Throw, Range, Concentration | Effect(s) | Per Higher Level |
|---|---|---|---|---|
| 0 (at will) | Minor Illusion | |||
| Ray of Frost | 60 ft. | 2d8 cold damage and speed is reduced by 10 ft. until start of your next turn. | ||
| Fire Bolt | Spell Attack, Range = 120 ft. | 2d10 fire damage | ||
| Shocking Grasp | Touch, Adv if target is wearing metal armor | 2d8 lightning dmg and trget cannot take Reactions until start of its next turn. | ||
| 1 (4 slots) Mage Armor | Burning Hands | AOE 15-foot cone, Dex Save | Fail=> 3d6 fire damage, Suc=] 1/2 damage. Ignites flammable objects | +1d6 fire damage |
| Magic Missile | Range120 ft., 3 darts | 1d4+1 force damage per dart. | +1 dart | |
| Fog Cloud | Conc 1hr, 120 ft., AOE sphere r = 20 ft. | Heavily obscured area | +20 ft. | |
| Barrier | Conc 10 min, range 60 ft., doesn't block Psychic or Poison dmg, remaining dmg carryover | + 2d8+3 HP for the barrier | + 1d8 | |
| Magnify Gravity | Range 60 ft., AOE sphere r = 10 ft., CON Save | Fail = 2d8 force dmg and speed is halved, Suc = 1/2 dmg. Objects not easily picked up in area | + 1d8 | |
| 2 (3 slots) | Misty Step | BonusAct, Self | TP 30 ft. | |
| Conjure Flame Atronach | Conc 1 hr, range 90 ft. | Conjure a flame atronach | ||
| 3 (2 slots) | Lightning Bolt | AOE 100x5ft. line, DEX Save | Fail=> 8d6 lightning dmg, Suc = 1/2 damage. | +1d6 |
War caster
The Battlemage has Advantage on Concentration Saving Throws; it can perform somatic components while wielding weapons or a shield and can cast a spell as Reaction within range.
Tactical Casting
The Battlemage can choose upto 3 allies (and itself) to be immune to the damage caused by a spell it casts or succeed a Saving Throw subjected by a spell of his.
Quarterstaff Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+2 bludgeoning dmg.
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