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NW Battle Mage in Dungeons & Dragons 5e

NW Battle Mage

Medium humanoid,
Armor Class: 15 (mage armor)
Hit Points: 38
Speed: 30 ft

STR

14 +2

DEX

15 +2

CON

14 +2

INT

16 +3

WIS

11 +0

CHA

12 +1

Saving Throws: Con +5
Skills: Arcana +5

The Battlemage is a 5th level Wizard using Intelligence as its Spellcasting Ability. It has a Spell Attack of 1d20+6 and a Spell Save DC of 14. It knows the following spells:  

Spell Level Spell Attack/Saving Throw, Range, Concentration Effect(s) Per Higher Level
0 (at will) Minor Illusion
Ray of Frost 60 ft. 2d8 cold damage and speed is reduced by 10 ft. until start of your next turn.
Fire Bolt Spell Attack, Range = 120 ft. 2d10 fire damage
Shocking Grasp Touch, Adv if target is wearing metal armor 2d8 lightning dmg and trget cannot take Reactions until start of its next turn.
1 (4 slots) Mage Armor Burning Hands AOE 15-foot cone, Dex Save Fail=> 3d6 fire damage, Suc=] 1/2 damage. Ignites flammable objects +1d6 fire damage
Magic Missile Range120 ft., 3 darts 1d4+1 force damage per dart. +1 dart
Fog Cloud Conc 1hr, 120 ft., AOE sphere r = 20 ft. Heavily obscured area +20 ft.
Barrier Conc 10 min, range 60 ft., doesn't block Psychic or Poison dmg, remaining dmg carryover + 2d8+3 HP for the barrier + 1d8
Magnify Gravity Range 60 ft., AOE sphere r = 10 ft., CON Save Fail = 2d8 force dmg and speed is halved, Suc = 1/2 dmg. Objects not easily picked up in area + 1d8
2 (3 slots) Misty Step BonusAct, Self TP 30 ft.
Conjure Flame Atronach Conc 1 hr, range 90 ft. Conjure a flame atronach
3 (2 slots) Lightning Bolt AOE 100x5ft. line, DEX Save Fail=> 8d6 lightning dmg, Suc = 1/2 damage. +1d6
 


War caster The Battlemage has Advantage on Concentration Saving Throws; it can perform somatic components while wielding weapons or a shield and can cast a spell as Reaction within range.
Tactical Casting The Battlemage can choose upto 3 allies (and itself) to be immune to the damage caused by a spell it casts or succeed a Saving Throw subjected by a spell of his.

Actions

Quarterstaff Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8+2 bludgeoning dmg.


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