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Antea Pearl

Medium humanoid (human),
Armor Class: 15 (mage armor)
Hit Points: 64
Speed: 30 (60 with Heels) ft

STR

10 +0

DEX

14 +2

CON

14 +2

INT

20 +5

WIS

16 +3

CHA

16 +3

Saving Throws: Int +9, Wis +7
Skills: Perception +7
Damage Resistances: psychic
Senses: magical darkvision 120 ft.
Proficiency Bonus: 4

Antea is a 10th level Wizard using Intelligence as Spellcasting Ability (spell Attack = 1d20+9 , spell save DC = 17). She has the following spells prepared

0th (at will) Minor Illusion Eldritch Blast Range = 120 ft., 3 beams Deal 1d10 force dmg / Beam
1st (3 slots) Mage Armor Shield Reaction +5 AC till start of your next turn and no dmg from magic missiles.
2nd (3 slots) Mind Spike, See Invisibility, Misty Step Darkness Conc 10 min, Range = 60 ft., AOE sphere r= 15 spreading around corners, can be cast on object you are holding No vision for others than Antea.
Mirror Image Self, 1 min, 3 duplicates only targetable by ATKs wtih AC = 12, a hit destroys a duplicate 1d20 to see who gets attacked, 3 dpl >6, 2 dpl >8, 1 dpl >11 to not get hit.
3rd (3 slots) Lighting Bolt, Dispel Magic, Counterspell, Fly Pulse Wave AOE from self 30 ft. cone, CON Save, push or pull Fail = 6d6 force dmg and pull or push 15 ft. away along with unsecured object. Suc = 1/2 dmg.
4th (3 slots) Raulothim's Psychic Lance Range = 120 ft., creature you can see or name, INT Save Fail = 7d6 psychic dmg and is Incapacitated until start of your next turn. Suc = 1/2 dmg. + 1d6
Confusion Range = 90 ft., AOE sphere r = 10, WIS Save, Save repeated at end of a target's turns. Fail = 1d10 to determine behaviour: 1 Move in a random direction ( 1d6 ), 2-6: Creature doesn't move or take action sthis turn, 7-8: Use Action to make a melee atk against random creature within reach, 9-10: Normal turn +5 ft. radius
5th (2 slots) Bigby's Hand Conc 1 min, Range = 120 ft., Large AC 20 HP 64, STR 26, DEX 10, Bonus Action to move hand up to 60 ft. and perform action Clench Melee atk dealing 4d8 force dmg; Forceful Contested Strength (Athletics), push 5-30 ft. and hand moves with it; Grasp Grapple (Adv on Medium or Smaller) and while grappled deal 2d6+5 bludgeoning dmg; Interpose Provide half cover against a target and target cannot move through Hand's space if its STR is less than or equal to the Hand's
Mislead Conc 1 hour, ends if you cast a Spell or Attack, Switch between own body & double with Bonus Actions Create a double and be Invisble yourself, use Action to move 60 ft. and make it gesture, speak and behave. You can see through its eyes and hear through its ears.
Furthermore, she has the following spells in her Spellbook: False Life, Web, Identify, Arcane Lock, Enthrall, Detect Thoughts, Intellect Fortress, Consume Mind.


Legendary Resistance (1/day) Antea can choose to succeed one Saving Throw imposed on her.

Actions

Reduced Mind Blast (Recharge 6) AOE 30 ft. cone from self, creatures must succeed a DC 15 INT Save. Fail = 4d8+4 psychic dmg and be Stunned until the end of Antea's next turn. Suc = 1/2 dmg.

Bonus Actions

Hound of Ill Omen (1/Long Rest) Range = 120 ft., Appears within 30 ft. of target, roll Initiative for the Hound and it can only attack its target. If the Hound is within 5 ft. of its target, the target has Disadvantage against Saving Throws of any spell you cast. Disappears if target has 0 HP or after 5 min. HP 37 + 3 temp HP, AC 14, STR 17, DEX 15, CON 15, INT 3, WIS 12, CHA 7, Pack Tactics. Bite Melee Weapon Attack: +5 to hit, reach 5 f., one target. Hit: 2d6+3 piercing dmg and must succeed a DC 13 STR Save or be knocked Prone.
Boots of Speed (1/Long Rest) For 10 min,, double walking movement speed and Opportunity Attacks are made with Disadvantage against you.

Legendary Actions

2 per turn. Move upto half speed. or cast Eldritch Blast.


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