Antea is a 10th level Wizard using Intelligence as Spellcasting Ability (spell Attack = 1d20+9 , spell save DC = 17). She has the following spells prepared
| 0th (at will) Minor Illusion | Eldritch Blast | Range = 120 ft., 3 beams | Deal 1d10 force dmg / Beam | |
| 1st (3 slots) Mage Armor | Shield | Reaction | +5 AC till start of your next turn and no dmg from magic missiles. | |
| 2nd (3 slots) Mind Spike, See Invisibility, Misty Step | Darkness | Conc 10 min, Range = 60 ft., AOE sphere r= 15 spreading around corners, can be cast on object you are holding | No vision for others than Antea. | |
| Mirror Image | Self, 1 min, 3 duplicates only targetable by ATKs wtih AC = 12, a hit destroys a duplicate | 1d20 to see who gets attacked, 3 dpl >6, 2 dpl >8, 1 dpl >11 to not get hit. | ||
| 3rd (3 slots) Lighting Bolt, Dispel Magic, Counterspell, Fly | Pulse Wave | AOE from self 30 ft. cone, CON Save, push or pull | Fail = 6d6 force dmg and pull or push 15 ft. away along with unsecured object. Suc = 1/2 dmg. | |
| 4th (3 slots) | Raulothim's Psychic Lance | Range = 120 ft., creature you can see or name, INT Save | Fail = 7d6 psychic dmg and is Incapacitated until start of your next turn. Suc = 1/2 dmg. | + 1d6 |
| Confusion | Range = 90 ft., AOE sphere r = 10, WIS Save, Save repeated at end of a target's turns. | Fail = 1d10 to determine behaviour: 1 Move in a random direction ( 1d6 ), 2-6: Creature doesn't move or take action sthis turn, 7-8: Use Action to make a melee atk against random creature within reach, 9-10: Normal turn | +5 ft. radius | |
| 5th (2 slots) | Bigby's Hand | Conc 1 min, Range = 120 ft., Large AC 20 HP 64, STR 26, DEX 10, Bonus Action to move hand up to 60 ft. and perform action | Clench Melee atk dealing 4d8 force dmg; Forceful Contested Strength (Athletics), push 5-30 ft. and hand moves with it; Grasp Grapple (Adv on Medium or Smaller) and while grappled deal 2d6+5 bludgeoning dmg; Interpose Provide half cover against a target and target cannot move through Hand's space if its STR is less than or equal to the Hand's | |
| Mislead | Conc 1 hour, ends if you cast a Spell or Attack, Switch between own body & double with Bonus Actions | Create a double and be Invisble yourself, use Action to move 60 ft. and make it gesture, speak and behave. You can see through its eyes and hear through its ears. |
Legendary Resistance (1/day) Antea can choose to succeed one Saving Throw imposed on her.
Reduced Mind Blast (Recharge 6) AOE 30 ft. cone from self, creatures must succeed a DC 15 INT Save. Fail = 4d8+4 psychic dmg and be Stunned until the end of Antea's next turn. Suc = 1/2 dmg.
Hound of Ill Omen (1/Long Rest)
Range = 120 ft., Appears within 30 ft. of target, roll Initiative for the Hound and it can only attack its target. If the Hound is within 5 ft. of its target, the target has Disadvantage against Saving Throws of any spell you cast. Disappears if target has 0 HP or after 5 min.
HP 37 + 3 temp HP, AC 14, STR 17, DEX 15, CON 15, INT 3, WIS 12, CHA 7, Pack Tactics. Bite Melee Weapon Attack: +5 to hit, reach 5 f., one target. Hit: 2d6+3 piercing dmg and must succeed a DC 13 STR Save or be knocked Prone.
Boots of Speed (1/Long Rest)
For 10 min,, double walking movement speed and Opportunity Attacks are made with Disadvantage against you.
2 per turn. Move upto half speed. or cast Eldritch Blast.
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