Sebastian Crowe's Guide to Drakkenheim, slighly adjusted and renamed from Grasping Ghost
2-level Necromancy
A flock of rotting, undead hands appear in the ground and grasp a target you can see within range. The target must succeed on a Strength saving throw. A target takes 3d8 necrotic damage on a failed save, or half as much damage on a successful one.
In addition, on a failed saving throw the rotting hands grapple the target until the end of your next turn, and immediately move the target up to 30 feet in a direction of your choice (but not upward or downward). On its turn, the creature can use an action to attempt to escape the grapple by making a Strength or Dexterity check (its choice) against your spell save DC. If it succeeds, the grapple ends.
If you cast this spell using a spell slot of 3rd level or higher, the grasping hands can target one additional creature within range for each spell level above 2nd.
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