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Grasping Hands in Dungeons & Dragons 5e

Sebastian Crowe's Guide to Drakkenheim, slighly adjusted and renamed from Grasping Ghost

Grasping Hands

2-level Necromancy

Casting Time: Action
Range/Area: 60 feet
Components: S, M
Materials: a finger bone
Duration: Instantaneous and 1 round

A flock of rotting, undead hands appear in the ground and grasp a target you can see within range. The target must succeed on a Strength saving throw. A target takes 3d8 necrotic damage on a failed save, or half as much damage on a successful one.

In addition, on a failed saving throw the rotting hands grapple the target until the end of your next turn, and immediately move the target up to 30 feet in a direction of your choice (but not upward or downward). On its turn, the creature can use an action to attempt to escape the grapple by making a Strength or Dexterity check (its choice) against your spell save DC. If it succeeds, the grapple ends.

At higher levels:

If you cast this spell using a spell slot of 3rd level or higher, the grasping hands can target one additional creature within range for each spell level above 2nd.

Available for: Death Knight

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