| +0 | Strength | 
| +0 | Dexterity | 
| +0 | Constitution | 
| +0 | Intelligence | 
| +0 | Wisdom | 
| +0 | Charisma | 
| +2 | Acrobatics | 
| +1 | Animal Handling | 
| +0 | Arcana | 
| +0 | Athletics | 
| +3 | Deception | 
| +0 | History | 
| +1 | Insight | 
| +3 | Intimidation | 
| +0 | Investigation | 
| +1 | Medicine | 
| +0 | Nature | 
| +1 | Perception | 
| +3 | Performance | 
| +5 | Persuasion | 
| +2 | Religion | 
| +2 | Sleight of Hands | 
| +2 | Stealth | 
| +1 | Survival | 
| Quarterstaff | 1d20+4 | 1d8+2 | 
|---|---|---|
| 2 Daggers | 1d20+4 | 1d4+2 | 
| Light Crossbow | 1d20+4 | 1d8+2 | 
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
1-level Necromancy
			Bolstering yourself with a necromantic facsimile of life, you gain  1d4+4  temporary hit points for the duration.
	 
	 
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st. 
Statblocks for your Trinkets, businesses, building, castles, empires.