| +0 | Strength |
| +0 | Dexterity |
| +0 | Constitution |
| +0 | Intelligence |
| +0 | Wisdom |
| +0 | Charisma |
| +2 | Acrobatics |
| +1 | Animal Handling |
| +0 | Arcana |
| +0 | Athletics |
| +3 | Deception |
| +0 | History |
| +1 | Insight |
| +3 | Intimidation |
| +0 | Investigation |
| +1 | Medicine |
| +0 | Nature |
| +1 | Perception |
| +3 | Performance |
| +5 | Persuasion |
| +2 | Religion |
| +2 | Sleight of Hands |
| +2 | Stealth |
| +1 | Survival |
| Quarterstaff | 1d20+4 | 1d8+2 |
|---|---|---|
| 2 Daggers | 1d20+4 | 1d4+2 |
| Light Crossbow | 1d20+4 | 1d8+2 |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
1-level Necromancy
Bolstering yourself with a necromantic facsimile of life, you gain 1d4+4 temporary hit points for the duration.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
Statblocks for your Trinkets, businesses, building, castles, empires.