DOUBLE ACTION						
						
														Requirements
							somatic or verbal components 
																											
						
														Description
							
- Range 60 feet; 
- Targets 1 creature
- Saving Throw Will; 
- Duration 1 roundYou cloud the target’s mind and daze it with a mental jolt.
Applications
							The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.
 
Heightened (+2) The damage increases by 1d6.