Resist Cold
Name
Resist Cold
Duration
6 Turns
Range
30'
Description
All creatures within range are protected from cold, as follows:
Normal cold: Unharmed by non-magical freezing temperatures.
Save bonus: Gain a +2 bonus to all saving throws versus cold-based magical or breath attacks.
Cold-based damage: Is reduced by 1 point per damage die rolled. (Each die inflicts a minimum of 1 hit point damage.)
Reversed?
No
Reversed Details: