Remove these ads. Join the Worldbuilders Guild

Resist Cold

Name
Resist Cold
Duration
6 Turns
Range
30'
Description
All creatures within range are protected from cold, as follows:   Normal cold: Unharmed by non-magical freezing temperatures.   Save bonus: Gain a +2 bonus to all saving throws versus cold-based magical or breath attacks.   Cold-based damage: Is reduced by 1 point per damage die rolled. (Each die inflicts a minimum of 1 hit point damage.)
Reversed?
No
Reversed Details:

Created by

KaijuKojin.

Statblock Type

Cleric Spell

Link/Embed