Medium Human, Sailor, Neutral Good
A hankering for tobacco and spirits from distant lands.
Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10. Once you use this feature, you must finish a short or long rest before you can use it again. Action Surge You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.
Multiattack. Baldric can make three melee attacks: two with his scimitar and one with its dagger. Or he makes two ranged attacks with his daggers. Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage. Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 2) piercing damage.
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