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Baldric

Medium Human, Sailor, Neutral Good

Armor Class 15
Hit Points 58
Speed: 30 ft

STR

15
( +2 )

DEX

13
( +1 )

CON

14
( +2 )

INT

2
( -4 )

WIS

10
( +0 )

CHA

12
( +1 )

Saving Throws +5 Strength, +4 Constitution
Languages Common, Halfling

Flaws

A hankering for tobacco and spirits from distant lands.


Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10. Once you use this feature, you must finish a short or long rest before you can use it again.   Action Surge You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.

Actions

Multiattack. Baldric can make three melee attacks: two with his scimitar and one with its dagger. Or he makes two ranged attacks with his daggers.   Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.   Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 2) piercing damage.


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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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