The Expert is a master of certain tasks or knowledge, favoring cunning over brawn. It might be a scout, a musician, a librarian, a clever street kid, a wily merchant, or a burglar.
 
To gain the Expert class, a creature must have at least one language in its stat block that it can speak.
		
		hit dice:
	1d8
			hit points at 1st level:
	8 + your Constitution modifier
			hit points at higher levels:
	1d8 + your Constitution modifier
			armor proficiencies:
	Light armour
			weapon proficiencies:
	Simple Melee, Simple Ranged
			tools:
	Choose one from: Brewer's Supplies, Calligrapher's Supplies, Cobbler's Tools, Cartographer's Tools, Cook's Utensils, Leatherworker's Tools, Musical Instrument, Navigator's Tools, Painter's Supplies, Potter's Tools, Weaver's Tools, Woodcarver's Tools
			saving throws:
	Choose one from: Dexterity, Intelligence, or Charisma.
			skills:
	Choose one from: History, Insight, Nature, Persuasion
		
		starting equipment:
	You start with the following equipment, in addition to
the equipment granted by your background:
- a shortsword or (b) any simple weapon
 
- a dungeoneer's pack or (b) an explorer's pack
 
 
		
		spellcasting:
	
			class features:
	Bonus Proficiencies
1st-level Expert feature
 
The expert gains proficiency in one saving throw of your choice: Dexterity, Intelligence, or Charisma.
 
In addition, the expert gains proficiency in three skills of your choice, and it gains proficiency with light armor. If it is a humanoid or has a simple or martial weapon in its stat block, it also gains proficiency with all simple weapons and with one tools of your choice.
Helpful
1st-level Expert feature
 
The expert is adept at giving well-timed assistance; the expert can take the Help action as a bonus action.
 
Cunning Action
2nd-level Expert feature
 
The sidekick’s agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.
 
Expertise
3rd-level Expert feature
 
Choose two of the expert’s skill proficiencies. The expert’s proficiency bonus is doubled for any ability check it makes that uses any of the chosen proficiencies.
At 15th level, choose two more of the expert’s skill proficiencies to gain this benefit.
 
Ability Score Improvement
4th-level Expert feature
 
At 4th level and again at 8th, 10th, 12th, 16th, and 19th level, the expert increases one ability score of your choice by 2, or the expert increases two ability scores of your choice by 1. The expert can’t increase an ability score above 20 using this feature.
 
		
		subclass options:
	
		
		
	| Level | Prof Bonus | Abilities | 
|---|
| 1 | +1 | Bonus Proficiencies, Helpful | 
| 2 | +1 | Cunning Action | 
| 3 | +1 | Expertise | 
| 4 | +1 | Ability Score Improvement | 
| 5 | +2 | Free Multiclass |