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Commoner (Expert) in Dungeons & Dragons 5e

Commoner (Expert)

The Expert is a master of certain tasks or knowledge, favoring cunning over brawn. It might be a scout, a musician, a librarian, a clever street kid, a wily merchant, or a burglar.   To gain the Expert class, a creature must have at least one language in its stat block that it can speak.
hit dice: 1d8
hit points at 1st level: 8 + your Constitution modifier
hit points at higher levels: 1d8 + your Constitution modifier
armor proficiencies: Light armour
weapon proficiencies: Simple Melee, Simple Ranged
tools: Choose one from: Brewer's Supplies, Calligrapher's Supplies, Cobbler's Tools, Cartographer's Tools, Cook's Utensils, Leatherworker's Tools, Musical Instrument, Navigator's Tools, Painter's Supplies, Potter's Tools, Weaver's Tools, Woodcarver's Tools
saving throws: Choose one from: Dexterity, Intelligence, or Charisma.
skills: Choose one from: History, Insight, Nature, Persuasion
starting equipment:
You start with the following equipment, in addition to
the equipment granted by your background:

  • a shortsword or (b) any simple weapon

  • a dungeoneer's pack or (b) an explorer's pack

spellcasting:
class features:

Bonus Proficiencies

1st-level Expert feature

 

The expert gains proficiency in one saving throw of your choice: Dexterity, Intelligence, or Charisma.

 

In addition, the expert gains proficiency in three skills of your choice, and it gains proficiency with light armor. If it is a humanoid or has a simple or martial weapon in its stat block, it also gains proficiency with all simple weapons and with one tools of your choice.

Helpful

1st-level Expert feature

 

The expert is adept at giving well-timed assistance; the expert can take the Help action as a bonus action.

 

Cunning Action

2nd-level Expert feature

 

The sidekick’s agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.

 

Expertise

3rd-level Expert feature

 

Choose two of the expert’s skill proficiencies. The expert’s proficiency bonus is doubled for any ability check it makes that uses any of the chosen proficiencies.

At 15th level, choose two more of the expert’s skill proficiencies to gain this benefit.

 

Ability Score Improvement

4th-level Expert feature

 

At 4th level and again at 8th, 10th, 12th, 16th, and 19th level, the expert increases one ability score of your choice by 2, or the expert increases two ability scores of your choice by 1. The expert can’t increase an ability score above 20 using this feature.

subclass options:
LevelProf BonusAbilities
1+1Bonus Proficiencies, Helpful
2+1Cunning Action
3+1Expertise
4+1Ability Score Improvement
5+2Free Multiclass

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