| 5 | Strength | 
| 1 | Dexterity | 
| 5 | Constitution | 
| 0 | Intelligence | 
| 1 | Wisdom | 
| -1 | Charisma | 
| 1 | Acrobatics | 
| 3 | Animal Handling | 
| 0 | Arcana | 
| 5 | Athletics | 
| -1 | Deception | 
| 0 | History | 
| 1 | Insight | 
| 1 | Intimidation | 
| 0 | Investigation | 
| 1 | Medicine | 
| 0 | Nature | 
| 3 | Perception | 
| -1 | Performance | 
| -1 | Persuasion | 
| 0 | Religion | 
| 1 | Sleight of Hands | 
| 1 | Stealth | 
| 1 | Survival | 
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer
Tools: one type of gaming set, vehicles (land), smith's tools
Saving Throws: Strength, Constitution
Skills: Animal Handling, Athletics, Intimidation, Perception
Languages: Common, Dwarvish
Greatsword 1d20+5 Damage 2d6+3
Javelin 1d20+5 Damage 1d6+3 AttacksAlignment: Lawful Good. I do what's right as expected by society to promote order and compassion for all.
Hill Dwarf Traits [PHB p. 20]