| 5 | Strength |
| 1 | Dexterity |
| 5 | Constitution |
| 0 | Intelligence |
| 1 | Wisdom |
| -1 | Charisma |
| 1 | Acrobatics |
| 3 | Animal Handling |
| 0 | Arcana |
| 5 | Athletics |
| -1 | Deception |
| 0 | History |
| 1 | Insight |
| 1 | Intimidation |
| 0 | Investigation |
| 1 | Medicine |
| 0 | Nature |
| 3 | Perception |
| -1 | Performance |
| -1 | Persuasion |
| 0 | Religion |
| 1 | Sleight of Hands |
| 1 | Stealth |
| 1 | Survival |
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer
Tools: one type of gaming set, vehicles (land), smith's tools
Saving Throws: Strength, Constitution
Skills: Animal Handling, Athletics, Intimidation, Perception
Languages: Common, Dwarvish
Greatsword 1d20+5 Damage 2d6+3
Javelin 1d20+5 Damage 1d6+3 AttacksAlignment: Lawful Good. I do what's right as expected by society to promote order and compassion for all.
Hill Dwarf Traits [PHB p. 20]