Traveling Merchant (Human) | Monster / NPC | Pathfinder 2e | Statblocks & Sheets | World Anvil

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Traveling Merchant (Human) - Creature 1
COMMONNMEDIUMHUMANHUMANOID

Traveling Merchants are a bit more experienced in dealing with highway robbers and other brigands, and are therefore better skilled at combat than their Villager counterparts. They may be itinerant peddlers selling direct to consumers from village to village, or they may be "wholesalers" who bring goods from afar to local village shops. Because they often deal with other merchants, their Selling skills - and ability to detect deceptions related to selling - are slightly better than that of their Village counterparts as well.
Perception +10
Languages Common, at least one other language appropriate to the area
Skills Deception+12. Diplomacy+14, Mercantile Lore+12, Performance+10, Stealth+6, Society+10

STR +2 , DEX +0 , CON +1 , INT +2 , WIS +2 , CHA +4

Items Padded Armor, Crossbow (10 bolts), Dagger
AC 14
Saving Throws Fort +5, Ref +4, Will +10
HP17
Speed 25 feet
Melee Fist: +6/+2/-2 Agile, Nonlethal, Unarmed | Damage: 1d4+2 bludgeoning
Dagger: +6/+2/-2 Agile, Finesse, Versatile S | Damage: 1d4+2 piercing

Ranged Crossbow: +6/+1/-4 Range 120ft, Reload 1 | Damage 1d8 Piercing
Dagger: +6/+2/-2 Agile, Finesse, Range 10ft, Versatile S | Damage: 1d4+2 piercing

Special Abilities Appraising Eye The merchant can use their Mercantile Lore to Recall Knowledge about any item they are offered for sale or appraisal. A success will always determine the book value of any item (except for any additional value that magic may add to a common-looking item.) The merchant can also attempt to Identify Magic using their Mercantile Lore check instead of the usual Arcane, Nature, Occult, or Primal check - and they do not need to know in advance that the item is magical.

Traveling Merchants are almost always encountered driving a wagon or cart of some sort..The crossbow will be under the driver's seat on the wagon. It will be cocked and loaded, but it will take the merchant 1 action to retrieve and aim the weapon. If the merchant is off the driver's seat, it may require additional actions to get to the weapon. Don't forget the reload action required between shots.

Created by

RPGDinosaurBob.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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