Traveling Merchants are a bit more experienced in dealing with highway robbers and other brigands, and are therefore better skilled at combat than their Villager counterparts. They may be itinerant peddlers selling direct to consumers from village to village, or they may be "wholesalers" who bring goods from afar to local village shops. Because they often deal with other merchants, their Selling skills - and ability to detect deceptions related to selling - are slightly better than that of their Village counterparts as well. | |
Perception | +10 |
Languages | Common, at least one other language appropriate to the area |
Skills | Deception+12. Diplomacy+14, Mercantile Lore+12, Performance+10, Stealth+6, Society+10 |
STR +2 , DEX +0 , CON +1 , INT +2 , WIS +2 , CHA +4 | |
Items | Padded Armor, Crossbow (10 bolts), Dagger |
AC | 14 |
Saving Throws | Fort +5, Ref +4, Will +10 |
HP | 17 |
Speed | 25 feet |
Melee | Fist: +6/+2/-2 Agile, Nonlethal, Unarmed | Damage: 1d4+2 bludgeoning Dagger: +6/+2/-2 Agile, Finesse, Versatile S | Damage: 1d4+2 piercing |
Ranged | Crossbow: +6/+1/-4 Range 120ft, Reload 1 | Damage 1d8 Piercing Dagger: +6/+2/-2 Agile, Finesse, Range 10ft, Versatile S | Damage: 1d4+2 piercing |
Special Abilities | Appraising Eye The merchant can use their Mercantile Lore to Recall Knowledge about any item they are offered for sale or appraisal. A success will always determine the book value of any item (except for any additional value that magic may add to a common-looking item.) The merchant can also attempt to Identify Magic using their Mercantile Lore check instead of the usual Arcane, Nature, Occult, or Primal check - and they do not need to know in advance that the item is magical. |
Traveling Merchants are almost always encountered driving a wagon or cart of some sort..The crossbow will be under the driver's seat on the wagon. It will be cocked and loaded, but it will take the merchant 1 action to retrieve and aim the weapon. If the merchant is off the driver's seat, it may require additional actions to get to the weapon. Don't forget the reload action required between shots. |