Remove these ads. Join the Worldbuilders Guild
Ghast - CR: 3
SpeciesHuman
SubspeciesGhast
SizeMedium
TypeUndead
Hit Dice4d8+15 (83 hp)
Speed30 ft.
AbilitiesStr 17, Dex 17, Con -, Int 13, Wis 14, Cha 16
Special QualitiesDarkvision 60, Undead Traits, +2 Turn Resistance
EnvironmentAny
OrganizationSolitary, gang (2-4) or pack (2-4 plus 7-12 ghouls)
TreasureStandard
AlignmentCE
Advancement5-8 HD (Medium)
Level Adjustment-
Skills
Balance +7, Climb +9, Jump +9, Perception +8, Stealth +8
Feats
Multiattack, Toughness
Combat
Initiative+3
Armor Class (AC)5 (25) [+2 base, +3 dex]
Base Attack+10%/+25% [+3 dam]
Full AttackBite +25% [+3 dam] (max Large, plus paralysis) - 2 Claws +15% [+1 dam] (max Medium, plus paralysis)
Space/Reach5 ft./5 ft.
Special AttacksGhoul Fever, Paralyis, Stench
SavesFort +1, Ref +4, Will +6
Description
Ghoul Fever (Su): Ghoul Fever: Bite—injury; save Fort DC 15; onset 1 day; frequency 1/day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based.

Paralysis (Ex): Those hit by a ghast’s bite or claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.

Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.

Created by

MrListeningGuy.

Statblock Type

Monster

Link/Embed